我正试图创造一个没有任何运气的二维旋转,这是代码!
public void render(int xPos, int yPos, double a, BitMap data){
double angle = Math.toRadians(a);
int xScr = 0;
int yScr = 0;
int CenterX = data.getWidth() / 2;
int CenterY = data.getHeight() / 2;
for(int y = 0; y < data.getHeight(); y++){
yScr = (y + yPos);
if(yScr < 0){
continue;
}
else if(yScr >= height){
return;
}
for(int x = 0; x < data.getWidth(); x++){
xScr = (x + xPos);
if(xScr < 0){
continue;
}
if(yScr >= width){
return;
}
int dataX = (int)(CenterX + (x - CenterX) * Math.cos(angle) - (y - CenterY) *Math.sin(angle));
int dataY = (int)(CenterY + (x - CenterX) * Math.sin(angle) + (y - CenterY) * Math.cos(angle));
if(dataX > 0 && dataX < data.getWidth()){
if(dataY > 0 && dataY < data.getHeight()){
screenPixels.setValue(dataX, dataY, data.getValue(x, y));
}
}
}
}
}
立方体正在渲染并正在旋转,但它正在留下空洞。我知道这是因为dataX和dataY是四舍五入的,因为会有像素。我真的不知道从哪里开始,如果有人可以编写缺少的代码,我会非常高兴,因为我本周末将参加Ludumdare并且还没有想到这一点。拜托,帮助我!
答案 0 :(得分:1)
以下代码成功旋转了位图,感谢reddit.com/user/dd_123!
public void render2(int xPos, int yPos, double angle, BitMap data){
double angle2 = Math.toRadians(angle);
angle = angle2;
int w = data.getWidth();
int h = data.getHeight();
int size = (int) (Math.sqrt(w * w + h * h));
BitMap newBitMap = new BitMap(size, size);
int xCenter = w / 2;
int yCenter = h / 2;
final int halfSize = size / 2;
for(int y = 0; y < size; y++){
for(int x = 0; x < size; x++){
int samplePointX = x - halfSize;
int samplePointY = y - halfSize;
int xData, yData;
xData = (int)(samplePointX * -Math.cos(angle) + samplePointY * Math.sin(angle));
yData = (int)(samplePointX * -Math.sin(angle) - samplePointY * Math.cos(angle));
xData += xCenter;
yData += yCenter;
if(!(xData >= 0 && xData < w)){
continue;
}
if(!(yData >= 0 && yData < h)){
continue;
}
if((x) + (y) * size > size * size){
continue;
}
screenPixels.setValue(x, y, data.getValue(xData, yData));
}
}
}
位图类
public class BitMap {
public BitMap(int width, int height){
this.width = width;
this.height = height;
this.data = new int[width * height];
}
public BitMap(int[] data, int width, int height) {
this.data = data;
this.width = width;
this.height = height;
}
private int[] data;
private int width, height;
public int getWidth(){
return width;
}
public int getHeight(){
return height;
}
public int getValue(int x, int y){
return data[x + y * width];
}
public BitMap fillWithValues(int value){
for(int i = 0; i < data.length; i++){
data[i] = value;
}
return this;
}
public void setValue(int xScr, int yScr, int value) {
data[xScr + yScr * width] = value;
}
public int[] getValues() {
return data;
}
public BitMap subData(int xPos, int yPos, int w, int h) {
BitMap bitmap = new BitMap(w, h);
for(int y = 0; y < h; y++){
for(int x = 0; x < w; x++){
bitmap.setValue(x, y, this.getValue(x + xPos, y + yPos));
}
}
return bitmap;
}
}
答案 1 :(得分:-1)
我通过首先将图像缩放4X,旋转,然后缩小比例来解决此问题。它很好地填充了孔,并且不会减慢或困难。 BitBank的答案也很好。我没有想到倒退。