简介 我一直在研究这个话题,但是并没有完全掌握它。我已经查看了stackoverflow以及其他在线资源的示例,但是找不到一个相当类似的问题来引用。任何帮助将非常感谢。
要减少重复数量,如果已经回答了这样的问题,请通知我,以便我可以删除此问题;
目标:使用旋转矩阵在原点周围的3D空间中旋转点[x,y,z];
问题说明:上述主题的理解水平不足。实施中的不确定性;
参考: http://en.wikipedia.org/wiki/Rotation_matrix
代码结构:
class RotationMatrix{
private double theta; // Rotiation angle;
private double rotateX[][] = {{1,0,0},{0,Math.cos(theta),-Math.sin(theta)},{0,Math.sin(theta),Math.cos(theta)}}; // Rotation matrice for x axis;
private double rotateY[][] = {{Math.cos(theta),0,Math.sin(theta)},{0,1,0},{-Math.sin(theta),0,Math.cos(theta)}}; // Rotation matrice for y axis;
private double rotateZ[][] = {{Math.cos(theta),-Math.sin(theta),0},{Math.sin(theta),Math.cos(theta),0},{0,0,1}}; // Rotation matrice for z axis;
// Method to rotate point in interest in 3D [ x,y,z ];
public void Rotate3D(Node n,double[] point){ // Method to be called (Node n to provide direction N/E/U) and array[] point to provide the coordinates of the point in interest;
if(n.getN() == 1){
while(theta != 6.28318531){ // Rotate by 90 degrees till theta != 360;
theta += 1.57079633;
// do rotation around 'y' axis;
}
}
else if(n.getE() == 1){
while(theta != 6.28318531){ // Rotate by 90 degrees till theta != 360;
theta += 1.57079633;
// do rotation around 'x' axis;
}
}
else if(n.getU() == 1){
while(theta != 6.28318531){ // Rotate by 90 degrees till theta != 360;
theta += 1.57079633;
// do rotation around 'z' axis;
}
} else {
System.out.println("The rotation has failed \n"
+ "The direction data is missing...");
}
}
}