我正在尝试创建一个精灵类,用户可以使用this教程从随机位置定义并向屏幕添加任意数量的精灵。但是,当我尝试运行当前程序时,它会输出错误
AttributeError:类型对象'Sprite'没有属性'sprite'
但我不明白为什么,所有逻辑似乎都是正确的。
有什么建议吗?
继承我的代码:
import pygame, sys, random
pygame.init()
black = (0, 0, 0)
image = pygame.image.load("resources/images/img.png")
SCREEN_WIDTH = 640
SCREEN_HEIGHT = 400
sprite_width = 5
sprite_height = 5
sprite_count = 5
# no changes here when using sprite groups
class Sprite(pygame.sprite.Sprite):
def __init__(self, Image, pos):
pygame.sprite.Sprite.__init__(self)
self.image =pygame.image.load("resources/images/img.png")
self.rect = self.image.get_rect()
self.rect.topleft = pos
self.pygame.display.set_caption('Sprite Group Example')
self.clock = pygame.time.Clock()
# this is a how sprite group is created
self.sprite = pygame.sprite.Group()
def update(self):
self.rect.x += 1
self.rect.y += 2
if self.rect.y > SCREEN_HEIGHT:
self.rect.y = -1 * sprtie_height
if self.rect.x > SCREEN_WIDTH:
self.rect.x = -1 * sprite_width
@classmethod
def sprites(self):
for i in range(actor_count):
tmp_x = random.randrange(0, SCREEN_WIDTH)
tmp_y = random.randrange(0, SCREEN_HEIGHT)
# all you have to do is add new sprites to the sprite group
self.sprite.add(Sprite(image, [tmp_x, tmp_y]))
@classmethod
def game_loop(self):
screen = pygame.display.set_mode([640, 400])
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
screen.fill(black)
# to update or blitting just call the groups update or draw
# notice there is no for loop
# this will automatically call the individual sprites update method
self.sprite.update()
self.sprite.draw(screen)
self.pygame.display.update()
self.clock.tick(20)
Sprite.sprites()
Sprite.game_loop()
答案 0 :(得分:0)
您定义类方法(@classmethod
)但self.sprite
仅存在于不在类中的对象/实例中 - 当您创建新对象/实例时,它在__init__
中创建。
删除@classmethod
以获得对象/实例方法,并且self.sprite
没有问题。
或在sprite
之外创建__init__
以获取类属性
class Sprite(pygame.sprite.Sprite):
sprite = pygame.sprite.Group()
def __init__(self, Image, pos)
# instance variable - value copied from class variable
print self.sprite
# class variable
print self.__class__.sprite
@classmethod
def sprites(self):
# instance variable not exists
# class variable
print self.sprite