如何用ccmoveto移动box2d体

时间:2013-11-13 13:58:22

标签: ios box2d game-engine cocos2d-x physics

我想用CCMove移动身体我正在使用以下代码它就像一块平板我想将它从1px移动到100px然后从100px移回到1px其工作正常如果我只从1x移动到100px但是当我搬回来时,它的表现出乎意料

void MovableBlock::update(float dt) {

    b2Vec2 position;

    if(isForward) {
        positionAnimationImg =  ccpAdd(positionAnimationImg, animatableImage->getPosition());
        position = point_to_vec(ccp(this->getPositionX()+positionAnimationImg.x,this->getPositionY()));
    }
    else {

        positionAnimationImg =  ccpSub(positionAnimationImg, animatableImage->getPosition());
        position = point_to_vec(ccp(positionAnimationImg.x-this->getPositionX(),this->getPositionY()));
    }
     CCLog("%f:%f",this->getBody()->GetTransform().p.x,position.y);
    //CCLog("position>>  %f:%f",position.x,position.y);

    this->getBody()->SetTransform(b2Vec2(position.x,
                                         position.y),
                                  this->getBody()->GetAngle());
    animatableImage->setPosition(CCPointZero);
}

1 个答案:

答案 0 :(得分:1)

如果你想将CCMove与Box2d体一起使用,那么你附加了一个带有body的ccsprite并将ccmove应用于sprite并根据update方法中的sprite位置变换body。

示例:在Cocos @ d-x

PTM_RATIO 32;

CCSprite *ball = CCSprite::create("icon.png");
ball->setPosition(ccp(visibleSize.width/5, visibleSize.height/5));
this->addchild(ball);

b2BodyDef bdf ;
bdf.type = b2_dynamicBody;
bdf.position.Set((float)(visibleSize.width/(10*PTM_RATIO)), (float)(visibleSize.height/PTM_RATIO));
b2body hero = _world->CreateBody(&bdf);
hero->SetUserData(ball);

CCMoveBy *action = CCMoveBy::create(.5, CCPointMake(ball->getPositionX(), ball->getPositionY()-10));
CCMoveBy* action_back = (CCMoveBy*)action->reverse();
ball->runAction(CCSequence::create(action, action_back, NULL));

现在在Update方法

CCSprite *sp1 = (CCSprite*)hero->GetUserData();
hero->SetTransform(b2Vec2(sp1->getPositionX()/PTM_RATIO, sp1->getPositionY()/PTM_RATIO), 0);