这是我遇到问题的代码的本质:
camelot = Canvas(main, width = 400, height = 300)
camelot.grid(row = 0, column = 0, rowspan = 11, columnspan = 3)
MyImage = PhotoImage(file = "sample1.gif")
camelot.create_image(0, 0, anchor = NW, image = MyImage)
这是在开始时运行的。我希望稍后在另一个函数中执行的操作是"sample1.gif"
替换"sample2.gif"
,稍后可能会依次替换"sample3.gif"
。我被困住了,到目前为止我一直没有尝试过任何事情。
答案 0 :(得分:23)
将图像添加到画布:
self.image_on_canvas = self.canvas.create_image(0, 0, image = ...)
更改图片:
self.canvas.itemconfig(self.image_on_canvas, image = ...)
完整示例:
from Tkinter import *
#----------------------------------------------------------------------
class MainWindow():
#----------------
def __init__(self, main):
# canvas for image
self.canvas = Canvas(main, width=60, height=60)
self.canvas.grid(row=0, column=0)
# images
self.my_images = []
self.my_images.append(PhotoImage(file = "ball1.gif"))
self.my_images.append(PhotoImage(file = "ball2.gif"))
self.my_images.append(PhotoImage(file = "ball3.gif"))
self.my_image_number = 0
# set first image on canvas
self.image_on_canvas = self.canvas.create_image(0, 0, anchor = NW, image = self.my_images[self.my_image_number])
# button to change image
self.button = Button(main, text="Change", command=self.onButton)
self.button.grid(row=1, column=0)
#----------------
def onButton(self):
# next image
self.my_image_number += 1
# return to first image
if self.my_image_number == len(self.my_images):
self.my_image_number = 0
# change image
self.canvas.itemconfig(self.image_on_canvas, image = self.my_images[self.my_image_number])
#----------------------------------------------------------------------
root = Tk()
MainWindow(root)
root.mainloop()
示例中使用的图片:
ball1.gif ball2.gif ball3.gif
结果:
答案 1 :(得分:1)
MyImage = PhotoImage(file = "sample1.gif")
labelorbuttontodisplayit.image = MyImage
labelorbuttontodisplayit.configure(image=MyImage)
:P应该这样做。我只是尝试在标签或按钮上使用该代码,从不作为Canvas使用,但我想你可以稍微调整一下这段代码。