我正在使用XNA / Monogame编写一个塔防游戏并且做得很好,直到我遇到这个异常“FileNotFoundException”(当我得到其中一个并且当我继续它时它会打破它工作)。它说它找不到我添加的新图像。我把它们放在内容文件夹中,根目录设置为内容。旧图像有效,但新图像无效。这是我的Game1.cs(这是我第一次编写非文本游戏,所以它有点乱(错误发生在loadcontent函数中)
using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
//using Microsoft.Xna.Framework.Net;
using Microsoft.Xna.Framework.Storage;
using Microsoft.Xna.Framework.Input.Touch;
using System.Diagnostics;
namespace KillTheBugs2
{
/// <summary>
/// This is the main type for your game
/// </summary>
public class Game1 : Microsoft.Xna.Framework.Game
{
public Texture2D background;
public GameTime gameTime;
public Vector2 p;
Level level = new Level();
public Player player;
public Ant ant1;
SpriteBatch _spriteBatch;
public GraphicsDeviceManager _graphics;
public Game1()
{
_graphics = new GraphicsDeviceManager(this);
_graphics.PreferredBackBufferWidth = 2000;
//This is wierd i will have to replace 32 with the size in pixels of 1 tile for some reason
_graphics.PreferredBackBufferHeight = 32 + 2500;
_graphics.ApplyChanges();
IsMouseVisible = true;
}
/// <summary>
/// Allows the game to perform any initialization it needs to before starting to run.
/// This is where it can query for any required services and load any non-graphic
/// related content. Calling base.Initialize will enumerate through any components
/// and initialize them as well.
/// </summary>
protected override void Initialize()
{
base.Initialize();
}
/// <summary>
/// LoadContent will be called once per game and is the place to load
/// all of your content.
/// </summary>
protected override void LoadContent()
{
_spriteBatch = new SpriteBatch(GraphicsDevice);
Content.RootDirectory = "Content";
//background, ant, and blueberry bush wont load
background = Content.Load<Texture2D>("background");
Texture2D AntTexture = Content.Load<Texture2D>("ant");
ant1 = new Ant(AntTexture, Vector2.Zero, 100, 10, 0.5f);
Texture2D BlueberryBushTexture = Content.Load<Texture2D>("blueberrybush");
player = new Player(level, BlueberryBushTexture);
// TODO: use this.Content to load your game content here
}
/// <summary>
/// UnloadContent will be called once per game and is the place to unload
/// all content.
/// </summary>
protected override void UnloadContent()
{
// TODO: Unload any non ContentManager content here
}
/// <summary>
/// Allows the game to run logic such as updating the world,
/// checking for collisions, gathering input, and playing audio.
/// </summary>
/// <param name="gameTime">Provides a snapshot of timing values.</param>
protected override void Update(GameTime gameTime)
{
ant1.Update(gameTime);
List<Bug> bugs = new List<Bug>();
bugs.Add(ant1);
player.Update(gameTime, bugs);
base.Update(gameTime);
}
/// <summary>
/// This is called when the game should draw itself.
/// </summary>
/// <param name="gameTime">Provides a snapshot of timing values.</param>
protected override void Draw(GameTime gameTime)
{
GraphicsDevice.Clear(Color.CornflowerBlue);
// TODO: Add your drawing code here
_spriteBatch.Begin();
level.Draw(_spriteBatch, ref background);
ant1.Draw(_spriteBatch);
player.Draw(_spriteBatch);
_spriteBatch.End();
base.Draw(gameTime);
}
}
}
答案 0 :(得分:2)
在图像的属性菜单中将添加到项目中的新图像标记为Build Action
Content
,通常位于右侧。