我的三角为什么是白色的?

时间:2017-01-09 16:00:23

标签: c# xna 2d monogame

我正在尝试绘制一个绿色三角形。我设法得到三角形绘制,但它是白色而不是绿色。有谁知道造成这种情况的原因是什么?

这是我的代码:

protected override void LoadContent()
    {
        _vertexPositionColors = new[]
{
    new VertexPositionColor(new Vector3(0, 0, 0), Color.Green),
    new VertexPositionColor(new Vector3(100, 0, 0), Color.Red),
    new VertexPositionColor(new Vector3(100, 100, 0), Color.Blue)
};
        _basicEffect = new BasicEffect(GraphicsDevice);
        _basicEffect.World = Matrix.CreateOrthographicOffCenter(
            0, GraphicsDevice.Viewport.Width, GraphicsDevice.Viewport.Height, 0, 0, 1);
        _basicEffect.LightingEnabled = false;
        _basicEffect.VertexColorEnabled = true;
    }

protected override void Draw(GameTime gameTime)
    {
        GraphicsDevice.Clear(Color.CornflowerBlue);

        EffectTechnique effectTechnique = _basicEffect.Techniques[0];
        EffectPassCollection effectPassCollection = effectTechnique.Passes;
        foreach (EffectPass pass in effectPassCollection)
        {
            pass.Apply();
            GraphicsDevice.DrawUserPrimitives(PrimitiveType.TriangleList, _vertexPositionColors, 0, 1);
        }
        base.Draw(gameTime);
    }

1 个答案:

答案 0 :(得分:1)

问题出在你的画中。当您只需要应用当前技术时,您将应用所有技术。做以下工作对我有用:

protected override void Draw(GameTime gameTime)
{
    GraphicsDevice.Clear(Color.CornflowerBlue);
    _basicEffect.CurrentTechnique.Passes[0].Apply();
    GraphicsDevice.DrawUserPrimitives(PrimitiveType.TriangleList, _vertexPositionColors, 0, 1);
    base.Draw(gameTime);
}