我试图在鼠标点击事件中同时旋转两个3D图像。图像在旋转,但旋转角度略有不同。即图像不会同步旋转。
我使用了两个参考three.js示例代码的函数。 第一个函数是init(),它包含初始化细节。我还使用了TrackBallControls进行缩放效果。
function init() {
document.getElementById("image").addEventListener( 'mouseup', onDocumentMouseMove, false );
container = document.getElementById('image');
camera = new THREE.PerspectiveCamera( 100, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 100000);
camera.position.z = 700;
controls = new THREE.TrackballControls( camera );
controls.rotateSpeed = 1.0;
controls.zoomSpeed = 1.2;
controls.panSpeed = 0.8;
controls.noZoom = false;
controls.noPan = false;
controls.staticMoving = false;
controls.dynamicDampingFactor = 0.3;
controls.keys = [ 65, 83, 68 ];
controls.addEventListener( 'change', render );
scene = new THREE.Scene();
var ambient = new THREE.AmbientLight( 0xFFFFFF );
scene.add( ambient );
try {
webglRenderer = new THREE.WebGLRenderer();
webglRenderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
webglRenderer.domElement.style.position = "relative";
container.appendChild( webglRenderer.domElement );
}catch (e) {}
var loader = new THREE.JSONLoader();
var callbackLeft = function ( geometry, materials ) {createScene( geometry, materials, -400, FLOOR, 50, 105 ) };
var callbackRight = function ( geometry, materials ){createSceneRight( geometry, materials, 400, FLOOR, 50, 105 ) };
loader.load( "../view3D/Female02_slim.js", callbackLeft );
loader.load( "../view3D/Female02_slim.js", callbackRight );
}
function createScene( geometry, materials, x, y, z, b )
{
zmesh = new THREE.Mesh( geometry, new THREE.MeshFaceMaterial( materials ) );
zmesh.position.set( x, y, z );
zmesh.scale.set( 3, 3, 3 );
THREE.GeometryUtils.center( geometry );
scene.add( zmesh );
}
function createSceneRight( geometry, materials, x, y, z, b )
{
zmeshRight = new THREE.Mesh( geometry, new THREE.MeshFaceMaterial( materials ) );
zmeshRight.position.set( x, y, z );
zmeshRight.scale.set( 3, 3, 3 );
THREE.GeometryUtils.center( geometry );
scene.add( zmeshRight );
}
function onDocumentMouseMove(event)
{
mouseX = ( windowHalfX - event.clientX);
}
function animate()
{
requestAnimationFrame( animate );
controls.update();
render();
}
var prevMouseX = 0;
function render()
{
if(mouseX > -300)
{
zmesh.rotation.y -= 0.8;
zmeshRight.rotation.y -= 0.8;
}
else if(mouseX < -300)
{
zmesh.rotation.y += 0.8;
zmeshRight.rotation.y += 0.8;
}
else
{
zmesh.rotation.y += 0;
zmeshRight.rotation.y -= 0.8;
}
webglRenderer.render( scene, camera );
}
请告知