我非常喜欢Three.js,我一直在努力实现以下目标:
假设我有一个来自浏览器视口的特定形状的x和y坐标数组。我想在Three.JS中渲染这些形状,以便我可以在z方向上添加高度。
形状本身实际上是一个“建筑物”,其中我有其平面布局坐标的数组,我想通过在Z方向上添加一个高度来对其进行3D化。
我应该使用什么几何/材料/技术来实现这一目标?
答案 0 :(得分:7)
使用ExtrudeGeometry
,您可以将2D元素(坐标)拉伸到Three.js中的3D对象。
此处示例:http://stemkoski.github.io/Three.js/Extrusion.html
此处的文档:http://threejs.org/docs/#Reference/Extras.Geometries/ExtrudeGeometry
示例中的代码:
var starPoints = [];
starPoints.push( new THREE.Vector2 ( 0, 50 ) );
starPoints.push( new THREE.Vector2 ( 10, 10 ) );
starPoints.push( new THREE.Vector2 ( 40, 10 ) );
starPoints.push( new THREE.Vector2 ( 20, -10 ) );
starPoints.push( new THREE.Vector2 ( 30, -50 ) );
starPoints.push( new THREE.Vector2 ( 0, -20 ) );
starPoints.push( new THREE.Vector2 ( -30, -50 ) );
starPoints.push( new THREE.Vector2 ( -20, -10 ) );
starPoints.push( new THREE.Vector2 ( -40, 10 ) );
starPoints.push( new THREE.Vector2 ( -10, 10 ) );
var starShape = new THREE.Shape( starPoints );
var extrusionSettings = {
size: 30, height: 4, curveSegments: 3,
bevelThickness: 1, bevelSize: 2, bevelEnabled: false,
material: 0, extrudeMaterial: 1
};
var starGeometry = new THREE.ExtrudeGeometry( starShape, extrusionSettings );
var materialFront = new THREE.MeshBasicMaterial( { color: 0xffff00 } );
var materialSide = new THREE.MeshBasicMaterial( { color: 0xff8800 } );
var materialArray = [ materialFront, materialSide ];
var starMaterial = new THREE.MeshFaceMaterial(materialArray);
var star = new THREE.Mesh( starGeometry, starMaterial );
star.position.set(0,50,0);
scene.add(star);
// add a wireframe to model
var wireframeTexture = new THREE.MeshBasicMaterial( { color: 0x000000, wireframe: true, transparent: true } );
var star = new THREE.Mesh( starGeometry, wireframeTexture );
star.position.set(0,50,0);
scene.add(star);