以下是我的代码,我试图在其上绘制图像和一个洞。 (代码来自cocos2d测试项目)
CCSprite *target = [CCSprite spriteWithFile:@"blocks.png"];
target.anchorPoint = CGPointZero;
target.scale = 3;
CCClippingNode *outerClipper_ = [[CCClippingNode clippingNode] retain];
outerClipper_.contentSize = CGSizeApplyAffineTransform(target.contentSize, CGAffineTransformMakeScale(target.scale, target.scale));
outerClipper_.anchorPoint = ccp(0.5, 0.5);
outerClipper_.position = ccpMult(ccpFromSize([CCDirector sharedDirector].winSize), 0.5);
outerClipper_.stencil = target;
CCClippingNode *holesClipper = [CCClippingNode clippingNode];
holesClipper.inverted = YES;
holesClipper.alphaThreshold = 0.05;
[holesClipper addChild:target];
CCNode *holes_ = [[CCNode node] retain];
[holesClipper addChild:holes_];
CCNode *holesStencil_ = [[CCNode node] retain];
holesClipper.stencil = holesStencil_;
[outerClipper_ addChild:holesClipper];
[self addChild:outerClipper_ z:9999];
// Add the hole
CCSprite *hole = [CCSprite spriteWithFile:@"hole_effect.png"];
hole.position = [outerClipper_ convertToNodeSpace:ccpMult(ccpFromSize([CCDirector sharedDirector].winSize), 0.5)];
[holes_ addChild:hole];
CCSprite *holeStencil = [CCSprite spriteWithFile:@"hole_stencil.png"];
holeStencil.position = [outerClipper_ convertToNodeSpace:ccpMult(ccpFromSize([CCDirector sharedDirector].winSize), 0.5)];
[holesStencil_ addChild:holeStencil];
所有图像都可以在cocos2d测试项目中找到。
问题是图像出现了,但它上面没有洞。我做错了什么?
答案 0 :(得分:1)
问题是我没有正确设置CCGLView。我必须将深度格式设置为GL_DEPTH24_STENCIL8_OES而不是值0.