我正在使用Unity,我正在尝试侦听特定端口上的UDP数据包。在Unity中,我有一个附加脚本的对象,该脚本旨在简单地监听和记录UDP数据包中的数据。在脚本中我有我的启动功能:
public void Start() {
// Setup listener.
this.mListener = new IPEndPoint(IPAddress.Loopback, 0);
// Setup background UDP listener thread.
this.mReceiveThread = new Thread(new ThreadStart(ReceiveData));
this.mReceiveThread.IsBackground = true;
this.mReceiveThread.Start();
}
该函数设置IPEndPoint和接收线程,然后启动接收线程,定义为:
private void ReceiveData() {
try {
// Setup UDP client.
this.mClient = new UdpClient(30020);
this.mClient.Client.ReceiveTimeout = 250;
// While thread is still alive.
while(Thread.CurrentThread.IsAlive) {
try {
// Grab the data.
byte[] data = this.mClient.Receive(ref this.mListener);
// Convert the data.
/* REDACTED */
// Separate out the data.
/* REDACTED */
// Store data in the DataSource.
/* REDACTED */
} catch(SocketException e) {
Debug.Log(e.ToString());
continue;
}
}
} catch(Exception e) {
Debug.Log(e.ToString());
}
}
然而,当我尝试运行它时,我不断收到以下SocketException:
System.Net.Sockets.SocketException: A connection attempt failed because the connected party did not properly respond after a period of time, or established connection failed because connected host has failed to respond.
这段代码已经工作了几个月,我以前从未见过这个例外。这对我来说真的没有意义。我已经尝试更改端口但它似乎没有任何影响。我不确定发生了什么,或者我做了什么改变让它表现得这样。自从我开始这个项目以来,我没有更新Unity。我的其他程序可能不会发送任何UDP数据包吗?缺少UDP数据包可能是导致这种情况的原因吗?此SocketException在我的日志中出现的频率与ReceiveTimeout属性相关...