在viewDidLoad中使用UIBezierPath绘制图像:无效的上下文错误

时间:2013-07-12 22:56:05

标签: ios uiimage cgcontext uibezierpath

我正在尝试使用UIBezierPath将图形绘制到图像中。我在viewDidLoad中执行此操作,但是我收到了很多invalid context错误。我做错了什么?

如果我在viewDidAppear中移动它,绘图会发生没有任何错误,但在UI上并不好,因为视图的外观与图像之间存在延迟。

这是我的功能,在viewDidLoad中调用。

UIGraphicsBeginImageContextWithOptions(bounds.size, NO, 0.0f);

UIBezierPath* buttonBackgroundPath = [UIBezierPath bezierPath];
[buttonBackgroundPath moveToPoint: CGPointMake(16.81, 1.02)];
[buttonBackgroundPath addLineToPoint: CGPointMake(size.width, 1.02)];
[…]
[buttonBackgroundPath addLineToPoint: CGPointMake(10.66, 6.2)];
[buttonBackgroundPath closePath];

[buttonBackgroundPath fill];
[strokeColor setStroke];
buttonBackgroundPath.lineWidth = 1;
[buttonBackgroundPath stroke];*/

UIImage *image = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return image;

我也尝试了另一种方法,但它以同样的方式失败(同样的错误):

UIGraphicsBeginImageContextWithOptions(bounds.size, NO, 0.0f);
CGContextRef context = UIGraphicsGetCurrentContext();
CGContextMoveToPoint(context, 16.81, 1.02);
[…]
CGContextAddLineToPoint(context, 10.66, 6.2);
CGContextClosePath(context);

CGContextSetLineCap(context, kCGLineCapRound);
CGContextSetLineWidth(context, 1.0);
CGContextSetStrokeColorWithColor(context, strokeColor.CGColor);
CGContextStrokePath(context);
CGContextSetFillColorWithColor(context, fillColor.CGColor);

UIImage *image = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return image;

这些是我得到的错误:

Jul 13 01:46:29 <Error>: CGContextSetLineCap: invalid context 0x0
Jul 13 01:46:29 <Error>: CGContextSetLineWidth: invalid context 0x0
Jul 13 01:46:29 <Error>: CGContextSetStrokeColorWithColor: invalid context 0x0
Jul 13 01:46:29 <Error>: CGContextDrawPath: invalid context 0x0
Jul 13 01:46:29 <Error>: CGContextSetFillColorWithColor: invalid context 0x0
Jul 13 01:46:29 <Error>: CGContextMoveToPoint: invalid context 0x0
Jul 13 01:46:29 <Error>: CGContextAddLineToPoint: invalid context 0x0
Jul 13 01:46:29 <Error>: CGContextAddLineToPoint: invalid context 0x0
Jul 13 01:46:29 <Error>: CGContextAddLineToPoint: invalid context 0x0
Jul 13 01:46:29 <Error>: CGContextAddCurveToPoint: invalid context 0x0
Jul 13 01:46:29 <Error>: CGContextAddCurveToPoint: invalid context 0x0
Jul 13 01:46:29 <Error>: CGContextAddLineToPoint: invalid context 0x0
Jul 13 01:46:29 <Error>: CGContextAddLineToPoint: invalid context 0x0
Jul 13 01:46:29 <Error>: CGContextAddCurveToPoint: invalid context 0x0
Jul 13 01:46:29 <Error>: CGContextClosePath: invalid context 0x0

2 个答案:

答案 0 :(得分:4)

我假设你从某个角度来看boundsviewDidLoadviewWillAppear:方法太早,无法查看视图的边界,因为视图尚未调整大小以适应当前屏幕。

您可以在bounds中查看自己的viewDidLayoutSubviews视图。

答案 1 :(得分:3)

试试此代码

ViewController.h

#import
@interface ViewController : UIViewController
{
UIImageView *drawpad;
}
@property (retain, nonatomic) IBOutlet UIImageView *drawpad;
@end

ViewController.m

@implementation ViewController
@synthesize drawpad;
- (void)viewDidLoad
{
UIBezierPath *path = [[UIBezierPath alloc] init];
[path moveToPoint:CGPointMake(50.0f, 50.0f)];
[path addLineToPoint:CGPointMake(270.0f, 50.0f)];
[path addLineToPoint:CGPointMake(270.0f, 500.0f)];
[path addLineToPoint:CGPointMake(50.0f, 500.0f)];
[path closePath];
UIGraphicsBeginImageContext(self.view.frame.size);
path.lineCapStyle = kCGLineCapRound;
path.lineWidth = 10.0f;
[[UIColor blackColor] setStroke];
[[UIColor redColor] setFill];
[path stroke];
[path fill];
self.drawpad.image = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
}

希望这有帮助!