我正在尝试使用UIBezierPath将图形绘制到图像中。我在viewDidLoad
中执行此操作,但是我收到了很多invalid context
错误。我做错了什么?
如果我在viewDidAppear
中移动它,绘图会发生没有任何错误,但在UI上并不好,因为视图的外观与图像之间存在延迟。
这是我的功能,在viewDidLoad
中调用。
UIGraphicsBeginImageContextWithOptions(bounds.size, NO, 0.0f);
UIBezierPath* buttonBackgroundPath = [UIBezierPath bezierPath];
[buttonBackgroundPath moveToPoint: CGPointMake(16.81, 1.02)];
[buttonBackgroundPath addLineToPoint: CGPointMake(size.width, 1.02)];
[…]
[buttonBackgroundPath addLineToPoint: CGPointMake(10.66, 6.2)];
[buttonBackgroundPath closePath];
[buttonBackgroundPath fill];
[strokeColor setStroke];
buttonBackgroundPath.lineWidth = 1;
[buttonBackgroundPath stroke];*/
UIImage *image = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return image;
我也尝试了另一种方法,但它以同样的方式失败(同样的错误):
UIGraphicsBeginImageContextWithOptions(bounds.size, NO, 0.0f);
CGContextRef context = UIGraphicsGetCurrentContext();
CGContextMoveToPoint(context, 16.81, 1.02);
[…]
CGContextAddLineToPoint(context, 10.66, 6.2);
CGContextClosePath(context);
CGContextSetLineCap(context, kCGLineCapRound);
CGContextSetLineWidth(context, 1.0);
CGContextSetStrokeColorWithColor(context, strokeColor.CGColor);
CGContextStrokePath(context);
CGContextSetFillColorWithColor(context, fillColor.CGColor);
UIImage *image = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return image;
这些是我得到的错误:
Jul 13 01:46:29 <Error>: CGContextSetLineCap: invalid context 0x0
Jul 13 01:46:29 <Error>: CGContextSetLineWidth: invalid context 0x0
Jul 13 01:46:29 <Error>: CGContextSetStrokeColorWithColor: invalid context 0x0
Jul 13 01:46:29 <Error>: CGContextDrawPath: invalid context 0x0
Jul 13 01:46:29 <Error>: CGContextSetFillColorWithColor: invalid context 0x0
Jul 13 01:46:29 <Error>: CGContextMoveToPoint: invalid context 0x0
Jul 13 01:46:29 <Error>: CGContextAddLineToPoint: invalid context 0x0
Jul 13 01:46:29 <Error>: CGContextAddLineToPoint: invalid context 0x0
Jul 13 01:46:29 <Error>: CGContextAddLineToPoint: invalid context 0x0
Jul 13 01:46:29 <Error>: CGContextAddCurveToPoint: invalid context 0x0
Jul 13 01:46:29 <Error>: CGContextAddCurveToPoint: invalid context 0x0
Jul 13 01:46:29 <Error>: CGContextAddLineToPoint: invalid context 0x0
Jul 13 01:46:29 <Error>: CGContextAddLineToPoint: invalid context 0x0
Jul 13 01:46:29 <Error>: CGContextAddCurveToPoint: invalid context 0x0
Jul 13 01:46:29 <Error>: CGContextClosePath: invalid context 0x0
答案 0 :(得分:4)
我假设你从某个角度来看bounds
。 viewDidLoad
和viewWillAppear:
方法太早,无法查看视图的边界,因为视图尚未调整大小以适应当前屏幕。
您可以在bounds
中查看自己的viewDidLayoutSubviews
视图。
答案 1 :(得分:3)
试试此代码
ViewController.h
#import
@interface ViewController : UIViewController
{
UIImageView *drawpad;
}
@property (retain, nonatomic) IBOutlet UIImageView *drawpad;
@end
ViewController.m
@implementation ViewController
@synthesize drawpad;
- (void)viewDidLoad
{
UIBezierPath *path = [[UIBezierPath alloc] init];
[path moveToPoint:CGPointMake(50.0f, 50.0f)];
[path addLineToPoint:CGPointMake(270.0f, 50.0f)];
[path addLineToPoint:CGPointMake(270.0f, 500.0f)];
[path addLineToPoint:CGPointMake(50.0f, 500.0f)];
[path closePath];
UIGraphicsBeginImageContext(self.view.frame.size);
path.lineCapStyle = kCGLineCapRound;
path.lineWidth = 10.0f;
[[UIColor blackColor] setStroke];
[[UIColor redColor] setFill];
[path stroke];
[path fill];
self.drawpad.image = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
}
希望这有帮助!