我想在swift中创建一个自定义按钮,结果不太令人满意。 UIBezierpath没有绘制平滑的路径。请参阅下面的图片和代码。
let roundRect = UIBezierPath(roundedRect: CGRectMake(0, 0, 156, 60), byRoundingCorners:.AllCorners, cornerRadii: CGSizeMake(200, 200))
在玩了一下之后,我发现向下移动路径并向右移动1点并将矩形尺寸缩小1将解决问题。但我不喜欢这个解决方案,我不认为这是正确的做法。而且我觉得框架正在剪裁我的图像。有人可以帮我解决这个问题吗?
let roundRect = UIBezierPath(roundedRect: CGRectMake(1, 1, 154, 59), byRoundingCorners:.AllCorners, cornerRadii: CGSizeMake(200, 200))
整个CustomButton子类:
import UIKit
class DesignableButtons: UIButton {
let black = UIColor(red: 33/255, green: 33/255, blue: 33/255, alpha: 1.0) /* #212121 */
required init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)!
self.setTitle("Go to Google", forState: UIControlState.Normal)
self.titleLabel!.font = UIFont(name: "GT Walsheim", size: 14)
self.setTitleColor(black, forState: .Normal)
self.setTitleColor(UIColor.whiteColor(), forState: .Highlighted)
self.setTitleColor(UIColor.whiteColor(), forState: .Selected)
self.titleLabel!.alpha = 1.0
}
let roundRect = UIBezierPath(roundedRect: CGRectMake(0, 0, 156, 60), byRoundingCorners:.AllCorners, cornerRadii: CGSizeMake(200, 200))
override func drawRect(rect: CGRect) {
black.setStroke()
roundRect.stroke()
if highlighted {
black.setFill()
roundRect.fill()
}
}
override var highlighted: Bool {
didSet {
setNeedsDisplay()
}
}
}
答案 0 :(得分:2)
试试这个
let roundRect = UIBezierPath(roundedRect: CGRectInset(CGRectMake(0, 0, 156, 60), 1, 1), byRoundingCorners:.AllCorners, cornerRadii: CGSizeMake(200, 200))
<强> EDITED 强>
或者您也可以在layoutSubviews
let roundRect = UIBezierPath(roundedRect: CGRectInset(self.frame, 1, 1), byRoundingCorners:.AllCorners, cornerRadii: CGSizeMake(200, 200))
而不是
let roundRect = UIBezierPath(roundedRect: CGRectMake(0, 0, 156, 60), byRoundingCorners:.AllCorners, cornerRadii: CGSizeMake(200, 200))
CGRectInset
函数在原始rect中创建一个rect,
返回一个小于或大于源的矩形 矩形,具有相同的中心点。
<强> EDITED 强>
您可以将其放在init
中以修复可视化问题
self.contentScaleFactor = UIScreen.mainScreen().scale //SUPPORT RETINA
我希望这可以帮到你
答案 1 :(得分:1)
你有问题,因为线被剪裁了。当你进入 drawRect:时,这总会发生。尝试在 drawRect:之外绘图。
例如:
required init?(coder aDecoder: NSCoder) {
// some code
layer.masksToBounds = true
layer.cornerRadius = 200
layer.borderWidth = 1
layer.borderColor = black.CGColor
}
或者如果你想使用子图层:
let borderLine = CAShapeLayer()
required init?(coder aDecoder: NSCoder) {
// some code
frame = someFrame
let roundRect = UIBezierPath(roundedRect: CGRectMake(0, 0, 156, 60), byRoundingCorners:.AllCorners, cornerRadii: CGSizeMake(200, 200))
borderLine.path = roundRect.CGPath
borderLine.frame = bounds
borderLine.strokeColor = black.CGColor
borderLine.fillColor = UIColor.clearColor().CGColor
borderLine.lineWidth = 1
layer.insertSublayer(borderLine, atIndex: 0)
}