我正在尝试使用LWJGL将简单纹理绑定到四边形。
到目前为止,我已经制作了一个四合一,我可以用我的箭头键移动, 但是当我尝试使用.bind()方法为其添加纹理时, 没有任何反应。
这是我的代码:
import java.io.*;
import org.lwjgl.LWJGLException;
import org.lwjgl.input.Keyboard;
import org.lwjgl.opengl.Display;
import org.lwjgl.opengl.DisplayMode;
import org.lwjgl.opengl.GL11;
import org.newdawn.slick.Color;
import org.newdawn.slick.opengl.Texture;
import org.newdawn.slick.opengl.TextureLoader;
import org.newdawn.slick.util.ResourceLoader;
public class Test {
Texture texture;
boolean stop;
float x = 400;
float y = 300;
public Test(){
stop = false;
}
public static void main(String [ ] args){
Test game = new Test();
game.start();
}
public void start(){
try{
Display.setDisplayMode(new DisplayMode(800, 600));
Display.setTitle("Jepla");
Display.create();
Display.setVSyncEnabled(true);
}
catch(LWJGLException e){
System.out.println(e);
}
initGL();
while(!Display.isCloseRequested()){
updateGL();
renderGL();
Display.update();
Display.sync(120);
}
Display.destroy();
}
public void initGL(){
GL11.glMatrixMode(GL11.GL_PROJECTION);
GL11.glLoadIdentity();
GL11.glOrtho(0, 800, 0, 600, 1, -1);
GL11.glMatrixMode(GL11.GL_MODELVIEW);
try{
texture = TextureLoader.getTexture("PNG", ResourceLoader.getResourceAsStream("men.png"));
System.out.println("Texture loaded: "+texture);
System.out.println(">> Image width: "+texture.getImageWidth());
System.out.println(">> Image height: "+texture.getImageHeight());
System.out.println(">> Texture width: "+texture.getTextureWidth());
System.out.println(">> Texture height: "+texture.getTextureHeight());
System.out.println(">> Texture ID: "+texture.getTextureID());
}
catch(IOException ioe){
System.out.println(ioe);
}
}
public void renderGL(){
GL11.glClear(GL11.GL_COLOR_BUFFER_BIT | GL11.GL_DEPTH_BUFFER_BIT);
GL11.glColor3f(0.5f,0.5f,0.2f);
GL11.glBindTexture(GL11.GL_TEXTURE_2D, texture.getTextureID());
GL11.glPushMatrix();
GL11.glBegin(GL11.GL_QUADS);
GL11.glVertex2f(x,y);
GL11.glVertex2f(x+texture.getTextureWidth(),y);
GL11.glVertex2f(x+texture.getTextureWidth(),y+texture.getTextureHeight());
GL11.glVertex2f(x,y+texture.getTextureHeight());
GL11.glEnd();
GL11.glPopMatrix();
}
public void updateGL(){
if (Keyboard.isKeyDown(Keyboard.KEY_LEFT)) x = x-1;
if (Keyboard.isKeyDown(Keyboard.KEY_RIGHT)) x = x+1;
if (Keyboard.isKeyDown(Keyboard.KEY_UP)) y = y+1;
if (Keyboard.isKeyDown(Keyboard.KEY_DOWN)) y = y-1;
if (x < 0) x = 0;
if (x > 800) x = 800;
if (y < 0) y = 0;
if (y > 600) y = 600;
}
}
答案 0 :(得分:1)
您需要启用纹理
glEnable(GL_TEXTURE_2D);
此外,您需要告诉opengl将纹理固定在您正在绘制的内容上,如此
texture.bind();
glBegin(GL11.GL_QUADS);
glTexCoord2f(0, 0); // top left
glVertex2f(x,y);
glTexCoord2f(0, 1); // bottom left
glVertex2f(x, y + objects_Y_size);
glTexCoord2f(1, 1); // bottom right
glVertex2f(x + objects_X_size,y + objects_Y_size);
glTexCoord2f(1, 0); // top right
glVertex2f(x + objects_X_size, y);
glEnd();
我没有专业的opengl或LWJGL,但我总是以你在上面的代码中看到的方式绑定纹理
您也可以避免使用GL11。如果您像这样导入opengl,则为每次调用
import static org.lwjgl.opengl.GL11.*;
gl buddy