我正在尝试学习threeJS来构建一个3D webapp,我需要自定义3D几何形状。我找到了这样做的代码。 但是当我打开我的html文件时,浏览器没有显示任何内容。
这是我的代码:
<!DOCTYPE HTML>
<html>
<head>
<style>
body {
margin: 0px;
padding: 0px;
}
</style>
</head>
<body>
<div id="container"></div>
<script src="Three.js"></script>
<script src="Detector.js"></script>
<script src="three.min.js"></script>
<script defer="defer">
// revolutions per second
var angularSpeed = 0.2;
var lastTime = 0;
// this function is executed on each animation frame
function animate(){
// update
var time = (new Date()).getTime();
var timeDiff = time - lastTime;
var angleChange = angularSpeed * timeDiff * 2 * Math.PI / 1000;
//geom.rotation.y += angleChange;
lastTime = time;
// render
renderer.render(scene, camera);
// request new frame
requestAnimationFrame(function(){
animate();
});
}
// renderer
var renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
// camera
var camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 1, 1000);
camera.position.z = 500;
// scene
var scene = new THREE.Scene();
var geom = new THREE.Geometry();
var v1 = new THREE.Vector3(-10,10,0);
var v2 = new THREE.Vector3(10,10,0);
var v3 = new THREE.Vector3(10,-10,0);
geom.vertices.push(new THREE.Vertex(v1));
geom.vertices.push(new THREE.Vertex(v2));
geom.vertices.push(new THREE.Vertex(v3));
geom.faces.push( new THREE.Face3(0, 1, 2));
geom.computeFaceNormals();
var object = new THREE.Mesh( geom, new THREE.MeshNormalMaterial() );
//object.doubleSided = true;
object.overdraw = true;
scene.addObject(object);
animate();
</script>
</body>
</html>
请告诉我代码是否有问题。
答案 0 :(得分:0)
可能存在多个错误。您可能想检查您的控制台。 一些错误来源可能是:
没有THREE.Vertex。这已被THREE.Vector取代。请参阅Migration页面。所以你应该使用geom.vertices.push(v1)
再次参见“迁移”页面。它是scene.add()
而不是scene.addObject()
最后,将animate
包装在requestAnimationFrame
的另一个函数中是多余的。您可以直接传递animate
function object :requestAnimationFrame(animate)