我正在使用这个Rotate3dAnimation类创建一个翻转硬币动画,它也在移动和缩放。但我只能用一个图像视图。只需在该图像视图上使用startAnimation()方法。
但我想要做的是,使用硬币的两面使它看起来像一个真正的硬币,两个不同的侧面正在翻转。有人可以帮我解决这个问题吗?
由于
package com.example.movingcoin;
import android.view.animation.Animation;
import android.view.animation.Transformation;
import android.graphics.Camera;
import android.graphics.Matrix;
/**
* An animation that rotates the view on the Y axis between two specified angles.
* This animation also adds a translation on the Z axis (depth) to improve the effect.
*/
public class Rotate3dAnimation extends Animation {
private final float mFromDegrees;
private final float mToDegrees;
private final float mCenterX;
private final float mCenterY;
private final float mDepthZ;
private final boolean mReverse;
private Camera mCamera;
/**
* Creates a new 3D rotation on the Y axis. The rotation is defined by its
* start angle and its end angle. Both angles are in degrees. The rotation
* is performed around a center point on the 2D space, definied by a pair
* of X and Y coordinates, called centerX and centerY. When the animation
* starts, a translation on the Z axis (depth) is performed. The length
* of the translation can be specified, as well as whether the translation
* should be reversed in time.
*
* @param fromDegrees the start angle of the 3D rotation
* @param toDegrees the end angle of the 3D rotation
* @param centerX the X center of the 3D rotation
* @param centerY the Y center of the 3D rotation
* @param reverse true if the translation should be reversed, false otherwise
*/
public Rotate3dAnimation(float fromDegrees, float toDegrees,
float centerX, float centerY, float depthZ, boolean reverse) {
mFromDegrees = fromDegrees;
mToDegrees = toDegrees;
mCenterX = centerX;
mCenterY = centerY;
mDepthZ = depthZ;
mReverse = reverse;
}
@Override
public void initialize(int width, int height, int parentWidth, int parentHeight) {
super.initialize(width, height, parentWidth, parentHeight);
mCamera = new Camera();
}
@Override
protected void applyTransformation(float interpolatedTime, Transformation t) {
final float fromDegrees = mFromDegrees;
float degrees = fromDegrees + ((mToDegrees - fromDegrees) * interpolatedTime);
final float centerX = mCenterX;
final float centerY = mCenterY;
final Camera camera = mCamera;
final Matrix matrix = t.getMatrix();
camera.save();
if (mReverse) {
camera.translate(0.0f, 0.0f, mDepthZ * interpolatedTime);
} else {
camera.translate(0.0f, 0.0f, mDepthZ * (1.0f - interpolatedTime));
}
// camera.rotateY(degrees);
camera.rotateX(degrees);
camera.getMatrix(matrix);
camera.restore();
matrix.preTranslate(-centerX, -centerY);
matrix.postTranslate(centerX, centerY);
}
}
答案 0 :(得分:3)
前几天遇到同样的问题,在FlipAnimator课程中找到了你可以在这里找到的解决方案:FlipAnimatorClass
实际上,这很简单:你必须将硬币的两面传递给FlipAnimator。我认为,这门课程很容易理解,而且它实际上正如g00dy在上面的评论中所做的那样。答案 1 :(得分:0)
诀窍是旋转你的视图两次! 一旦从正常位置到中间,更改您的视图(例如,更改硬币的图像),然后将其从中间旋转回正常。
你应该在第一个动画的AnimationListener的onAnimationEnd中进行视图中的所有更改并从中间到正常开始旋转!
像这样:firstAnimation.setAnimationListener(new Animation.AnimationListener() {
@Override
public void onAnimationStart(Animation animation) {
}
@Override
public void onAnimationEnd(Animation animation) {
findViewById(R.id.conceptsLay).setVisibility(View.GONE);
findViewById(R.id.factBaseLay).setVisibility(View.VISIBLE);
secondAnimation.startAnimation();
}
@Override
public void onAnimationRepeat(Animation animation) {
}
});
在上面的代码中,我首先将conceptsLay旋转到中间,其中它基本上不可见,然后使其GONE并使其他示例查看VISIBILE并从中间到正常开始动画! 所以用户看到的是视图被翻转! 针说,首先你将它从0旋转到90,然后在secondAnimation,你将它旋转-90到0!
也是为了让它更顺畅我也添加了一些alpha动画! 希望它会有所帮助