动态改变box2d体形

时间:2013-06-12 13:03:39

标签: cocos2d-iphone box2d box2d-iphone

是否可以动态更改Box2d b2Body的形状?我想这样做以实现以下目标。

i)中。以特定速率增加圆形的半径

ⅱ)。更改精灵的边界框的尺寸以匹配更改的动画帧。

1 个答案:

答案 0 :(得分:1)

   float radius;
   radius = 1;

创建正文:

b2BodyDef bodyDef;
bodyDef.type = b2_dynamicBody;
bodyDef.position.Set(300/PTM_RATIO, 150/PTM_RATIO);
body = world->CreateBody(&bodyDef);

b2CircleShape circleShape;
circleShape.m_radius = radius;

b2FixtureDef fixtureDef;
fixtureDef.shape = &circleShape;
fixtureDef.density = 1;
fixtureDef.friction = 0.3f;
body ->CreateFixture(&fixtureDef);

在您的触控方式中:

  - (void)ccTouchesEnded:(NSSet *)touches withEvent:(UIEvent *)event
   {  

    if (body != NULL) {

    b2Fixture *fixtureA = body->GetFixtureList();
    body->DestroyFixture(fixtureA);

    b2CircleShape circleShape;
    circleShape.m_radius = radius + 0.3; 

    b2FixtureDef fixtureDef;
    fixtureDef.shape = &circleShape;
    fixtureDef.density = 1;
    fixtureDef.friction = 0.3f;
    body->CreateFixture(&fixtureDef);

    radius = radius + 0.3;

   }

每个触控体都会变大0.3。