我试图创建一个简单的动画:在Panel中移动一个椭圆。我做的。它顺利进行。但是当我尝试向框架添加按钮并使用MouseEvent触发此动画时,动画会冻结。我看到第一个椭圆形,然后,经过一段确定的时间后,最后一个椭圆形。这个时间可能是移动所需的净时间(根据我的方法中给定的睡眠时间计算)。我已将事件更改为MouseClick / MousePress和所有其他事件,但案例是相同的。如果我评论与侦听器相关的代码并从main方法运行我的“animate()”方法,则动画可以正常工作。提前谢谢。
import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
/*This is my main Class*/
class Curiosity{
public static void main(String [] args) {
//Instantiating MyFrames, the class with Frame and Panel
MyFrames myFrames = new MyFrames();
myFrames.frameSetup();
}
}
class MyFrames{
JFrame myFrame ;
JButton button ;
/*******Creating A JPanel Child Class******
* I am drawing the animation on this panel
*****************************************/
@SuppressWarnings("serial")
class MyPanel extends JPanel {
@Override
public void paintComponent(Graphics g){
g.fillRect(0, 0, this.getWidth(), this.getWidth());
g.setColor(Color.yellow);
g.fillOval(animationObjectX, animationObjectY, 30, 30);
myFrame.setVisible(true);
}
}
//creating reference to Panel
MyPanel myPanel ;
/******* A class to listen to mouse event on button**********
************************************************************/
class ButtonListener implements MouseListener{
@Override
public void mouseClicked(MouseEvent e) {
//calling the animation method
animate();
}
public void mouseEntered(MouseEvent e) {}
public void mouseExited(MouseEvent e) {}
public void mousePressed(MouseEvent e) {}
public void mouseReleased(MouseEvent e) {}
}
//Event Listener Class Reference
ButtonListener bl;
/******************************
* MyFrame Class Constructor
*****************************/
MyFrames(){
myFrame = new JFrame("my App");
button = new JButton("press to move");
myPanel = new MyPanel();
bl= new ButtonListener();
}
/**************************************************
** coordinates for my animation object (here an oval)
** I increment these to create animation effect
*************************************************/
int animationObjectX;
int animationObjectY;
void frameSetup(){
/************************************
//Configuring Frame
*************************************/
myFrame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
myFrame.setSize(600,300);
myFrame.setLocation(200,200);
myFrame.setVisible(true);
/************************************
//Adding panel to Frame
*************************************/
myFrame.getContentPane().add(BorderLayout.CENTER,myPanel);
myFrame.getContentPane().add(BorderLayout.SOUTH, button);
//adding mouse listener to button
button.addMouseListener(bl);
}
/********* the animation method ***********
* just changing coordinates and repainting
******************************************/
void animate() {
for(int x = 0;x<100;x++){
animationObjectX=x;
animationObjectY=x;
try {Thread.sleep(15);} catch (InterruptedException e){}
myFrame.repaint();
}
}
}
答案 0 :(得分:2)
您正在阻止事件派发线程。 repaint()
仅标记重绘的组件,而Swing没有机会在动画循环中实际绘制它。请使用摇摆计时器。
请参阅:http://docs.oracle.com/javase/tutorial/uiswing/misc/timer.html
如果没有从侦听器调用它,那么它可以工作,因为你的主要是在
public static void main(String [] args) {
SwingUtilities.invokeLater(new Runnable() {
@Override
public void run() {
//Instantiating MyFrames, the class with Frame and Panel
MyFrames myFrames = new MyFrames();
myFrames.frameSetup();
}
});
}