这是我的第一个Java动画,我希望我的标志开始使用repaint(),但是该方法不执行任何操作,我也不知道为什么。这是关于moveFlag方法的,它应该将标志置于运动中,使人联想起在风中飘扬的标志。该应用程序仅显示该标志,但不会移动它。
public class Testing extends JPanel implements ActionListener {
private int x,y, xinc, yinc;
public void paintComponent(Graphics g){
xinc = 10;
yinc = 10;
x = 101;
y = 151;
Graphics2D gimg = (Graphics2D) g;
Rectangle2D rect = new Rectangle2D.Double(50,50,10,300);
CubicCurve2D cub1 = new
CubicCurve2D.Double(60,50,x,10,y,100,200,50);
gimg.draw(cub1);
CubicCurve2D cub2 = new
CubicCurve2D.Double(60,100,x,60,y,150,200,100);
gimg.draw(cub2);
CubicCurve2D cub3 = new
CubicCurve2D.Double(60,150,x,110,y,200,200,150);
gimg.draw(cub3);
Line2D l1 = new Line2D.Double(200,50,200,150);
gimg.draw(l1);
GeneralPath gp1 = new GeneralPath();
GeneralPath gp2 = new GeneralPath();
gp1.moveTo(60,50);
gp1.curveTo(x,10,y,100,200,50);
gp1.lineTo(200,100);
gp1.curveTo(y,150,x,60,60,100);
gp1.lineTo(60,50);
gimg.setColor(Color.WHITE);
gimg.fill(gp1);
gimg.setColor(Color.GRAY);
gimg.fill(rect);
gp2.moveTo(60,100);
gp2.curveTo(x,60,y,150,200,100);
gp2.lineTo(200,150);
gp2.curveTo(y,200,x,110,60,150);
gp2.lineTo(60,100);
gimg.setColor(Color.RED);
gimg.fill(gp2);
}
public void moveFlag(){ //waving animation
Timer timer = new Timer(20, this);
timer.start();
x = x + xinc;
y = y + yinc;
if(x<=60||(x+xinc)>=130)
xinc*=-1;
if(y<=50||(y+yinc)>=230)
yinc*=-1;
//revalidate();
repaint();
}
@Override
public void actionPerformed(ActionEvent e) {
}
public static void main(String [] args){
JFrame frame = new JFrame();
Testing test = new Testing();
frame.setContentPane(test);
frame.setSize(500,500);
frame.setVisible(true);
test.moveFlag();
}
}
答案 0 :(得分:0)
您的想法正确,但其中一些代码放置在错误的位置。我将在评论中进行解释。
void myApp1::MainPage::ButtonPick_Click(Platform::Object^ sender, Windows::UI::Xaml::RoutedEventArgs^ e)
{
Application::Current->hide();
}
我唯一需要添加的代码就是super.paintComponent(g)调用。这是必要的,因为您要覆盖paintComponent(),因此需要确保在绘制图形之前已调用父方法。