这是方法返回任务的基准,但在引擎盖下同步运行。
class MainClass
{
public static async Task<int> UsingAsyncModifier()
{
return 10;
}
public static Task<int> UsingTaskCompletionSource()
{
TaskCompletionSource<int> tcs = new TaskCompletionSource<int>();
tcs.SetResult(10);
return tcs.Task;
}
public static Task<int> UsingTaskFromResult()
{
return Task.FromResult(10);
}
public static void Main(string[] args)
{
DateTime t = DateTime.Now;
const int repeat = 10000; // Results volatile while repeat grows.
Console.WriteLine("Repeat {0} times.", repeat);
int j = 0;
for (int i = 0; i < repeat; i++)
{
j += UsingAsyncModifier().Result;
}
Console.WriteLine("UsingAsyncModifier: {0}", DateTime.Now - t);
t = DateTime.Now;
for (int i = 0; i < repeat; i++)
{
j += UsingTaskCompletionSource().Result;
}
Console.WriteLine("UsingTaskCompletionSource: {0}", DateTime.Now - t);
t = DateTime.Now;
for (int i = 0; i < repeat; i++)
{
j += UsingTaskFromResult().Result;
}
Console.WriteLine("UsingTaskFromResult: {0}", DateTime.Now - t);
}
}
输出(重复10,000 / 100,000 / 1000,000次):
Repeat 10000 times.
UsingAsyncModifier: 00:00:00.1043980
UsingTaskCompletionSource: 00:00:00.0095270
UsingTaskFromResult: 00:00:00.0089460
重复10,000次,UsingTaskFromResult比 UsingAsyncModifier 快10倍。
Repeat 100000 times.
UsingAsyncModifier: 00:00:00.1676000
UsingTaskCompletionSource: 00:00:00.0872020
UsingTaskFromResult: 00:00:00.0870180
重复100,000次,使用TaskFromResult比 UsingAsyncModifier 快2倍。
Repeat 1000000 times.
UsingAsyncModifier: 00:00:00.8458490
UsingTaskCompletionSource: 00:00:00.8870980
UsingTaskFromResult: 00:00:00.9027320
重复1,000,000次, UsingAsyncModifier 比UsingTaskFromResult快一点。
我认为,async
修饰符刚刚创建了一个已完成的任务,类似于Task.FromResult()
。但基准并不能证明我的想法。
为什么呢?
答案 0 :(得分:2)
虽然我使用DateTime
看到了相似的结果,但使用Stopwatch
进行时间测量表明,使用UsingAsyncModifier()
的迭代所需的时间比使用UsingTaskCompletionSource()
长2倍或者UsingTaskFromResult()
,两者都显示相等的持续时间),即使有1 000 000次迭代
这是输出:
Repeat 1000000 times.
UsingAsyncModifier: 5458
UsingTaskCompletionSource: 2838
UsingTaskFromResult: 2556
使用Stopwatch
class Program
{
public static async Task<int> UsingAsyncModifier()
{
return 10;
}
public static Task<int> UsingTaskCompletionSource()
{
TaskCompletionSource<int> tcs = new TaskCompletionSource<int>();
tcs.SetResult(10);
return tcs.Task;
}
public static Task<int> UsingTaskFromResult()
{
return TaskEx.FromResult(10);
}
static void Main(string[] args)
{
//DateTime t = DateTime.Now;
Stopwatch timer = new Stopwatch();
const int repeat = 1000*1000; // Results volatile while repeat grows.
Console.WriteLine("Repeat {0} times.", repeat);
int j = 0;
//DateTime t = DateTime.Now;
timer.Start();
for (int i = 0; i < repeat; i++)
{
j += UsingAsyncModifier().Result;
}
timer.Stop();
Console.WriteLine("UsingAsyncModifier: {0}"
, timer.ElapsedMilliseconds);
//t = DateTime.Now;
timer.Reset();
j = 0;
timer.Start();
for (int i = 0; i < repeat; i++)
{
j += UsingTaskCompletionSource().Result;
}
timer.Stop();
Console.WriteLine("UsingTaskCompletionSource: {0}"
, timer.ElapsedMilliseconds);
//t = DateTime.Now;
timer.Reset();
j = 0;
timer.Start();
for (int i = 0; i < repeat; i++)
{
j += UsingTaskFromResult().Result;
}
timer.Stop();
Console.WriteLine("UsingTaskFromResult: {0}"
, timer.ElapsedMilliseconds);
Console.ReadLine();
}
}
Stephen Toub在他的“Async Performance: Understanding the Costs of Async and Await”中解释道:
使用同步代码时,具有空体的方法是 几乎是免费的。异步方法不是这种情况
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