有时mousePressed
事件会被执行,但有时则不会。它似乎也取决于你按它的时间。如何让它始终工作?
我不确定代码的哪一部分有问题,所以这就是全班:
import java.awt.Color;
import java.awt.Graphics;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.util.Random;
import javax.swing.JButton;
import javax.swing.JPanel;
import javax.swing.Timer;
public class Board extends JPanel implements ActionListener {
Timer timer = new Timer(500, this);
private boolean[][] board;
private boolean isActive = false;
private int height;
private int width;
private int multiplier = 20;
private JButton btnRun;
private JButton btnRand;
private JButton btnClear;
public Board() {
this(new boolean[20][20]);
}
public Board(final boolean[][] board) {
this.board = board;
height = board.length;
width = board[0].length;
setBackground(Color.black);
btnRun = new JButton("Run");
add(btnRun);
btnRun.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent e) {
isActive = !isActive;
btnRun.setText(isActive ? "Pause" : "Run");
}
});
btnRand = new JButton("Random");
add(btnRand);
btnRand.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent e) {
setBoard(randomBoard());
}
});
btnClear = new JButton("Clear");
add(btnClear);
btnClear.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent e) {
setBoard(clearBoard());
}
});
addMouseListener(new MouseAdapter() {
@Override
public void mousePressed(MouseEvent e) {
getBoard()[e.getY() / multiplier][e.getX() / multiplier] = !getBoard()[e.getY() / multiplier][e.getX() / multiplier];
}
});
timer.start();
}
public int getMultiplier() {
return multiplier;
}
public boolean[][] getBoard() {
return board;
}
public void setBoard(boolean[][] boardToSet) {
for (int i = 0; i < height; i++) {
for (int j = 0; j < width; j++) {
board[i][j] = boardToSet[i][j];
}
}
}
@Override
public void paintComponent(Graphics g) {
super.paintComponent(g);
for (int i = 0; i < height; i++) {
for (int j = 0; j < width; j++) {
g.setColor(board[i][j] ? Color.green : Color.gray);
g.fillRect(j * multiplier, i * multiplier, multiplier - 1, multiplier - 1);
}
}
if (isActive) {
timer.start();
}
else {
timer.stop();
repaint();
}
}
public void actionPerformed(ActionEvent e) {
board = nextGeneration();
repaint();
}
public boolean[][] randomBoard() {
Random rand = new Random();
boolean[][] randBoard = new boolean[height][width];
for (int i = 0; i < height; i++) {
for (int j = 0; j < width; j++) {
randBoard[i][j] = rand.nextBoolean();
}
}
return randBoard;
}
public boolean[][] clearBoard() {
boolean[][] emptyBoard = new boolean[height][width];
for (int i = 0; i < height; i++) {
for (int j = 0; j < width; j++) {
emptyBoard[i][j] = false;
}
}
return emptyBoard;
}
public int countSurrounding(int a, int b) {
int count = 0;
int[][] surrounding = {{a - 1, b - 1},
{a - 1, b },
{a - 1, b + 1},
{a , b - 1},
{a , b + 1},
{a + 1, b - 1},
{a + 1, b },
{a + 1, b + 1}};
for (int[] i: surrounding) {
try {
if (board[i[0]][i[1]]) {
count++;
}
}
catch (ArrayIndexOutOfBoundsException e) {}
}
return count;
}
public boolean[][] nextGeneration() {
boolean[][] nextBoard = new boolean[height][width];
for (int i = 0; i < height; i++) {
for (int j = 0; j < width; j++) {
nextBoard[i][j] = board[i][j];
}
}
for (int i = 0; i < height; i++) {
for (int j = 0; j < width; j++) {
if (board[i][j] && !(countSurrounding(i, j) == 2 || countSurrounding(i, j) == 3)) {
nextBoard[i][j] = false;
}
else if (!board[i][j] && countSurrounding(i, j) == 3) {
nextBoard[i][j] = true;
}
}
}
return nextBoard;
}
}
答案 0 :(得分:2)
在mousePressed()
中添加一个System.out语句,您将看到它始终被调用:
public void mousePressed(MouseEvent e) {
System.out.println("mousePressed");
getBoard()[e.getY() / multiplier][e.getX() / multiplier] = !getBoard()[e.getY() / multiplier][e.getX() / multiplier];
repaint();
}
与other very similar question中建议的其他人一样,问题源于您在绘画方法中使用计时器。
public void paintComponent(Graphics g) {
super.paintComponent(g);
for (int i = 0; i < height; i++) {
for (int j = 0; j < width; j++) {
g.setColor(board[i][j] ? Color.green : Color.gray);
g.fillRect(j * multiplier, i * multiplier, multiplier - 1, multiplier - 1);
}
}
//if (isActive) { // take this stuff out...
// timer.start();
//}
//else {
// timer.stop();
// repaint();
//}
}
paintComponent()
方法仅用于绘制组件。不要使用它来启动/停止计时器,对repaint()
进行额外调用,或以其他方式调用任何其他类型的程序逻辑。重新考虑您的设计,尤其是paintComponent()
。
答案 1 :(得分:0)
除了whiskeyspider所说的,如果你在单元格运行时单击它,你将看不到单元格亮起直到下一代,并且只有在处理后该位置被认为是活着的,才能在下一代