我不确定我是否以正确的方式进行此操作,我已经创建了适用于所有“静物”单元格安排的代码,即。蜂巢,座,船和面包。然而,对于被认为是被操纵并涉及细胞死亡和分娩的安排,我有问题。
现在我首先创建单元格,然后杀掉任何符合规则的人(如果周围的邻居总数小于或等于1,等于或大于4)。
我现在要做的事情,并没有按照预期的方式发挥作用。我会在代码下面添加一些图片:
public class Untitled {
public static void main(String[] params){
Life life = new Life();
String[][] list = life.readGame();
life.print(list);
System.out.println();
for(int i = 1; i <= 5; i++){
list = life.run(list);
life.print(list);
System.out.println();
}
}
}
class Life {
public String[][] readGame(){
String[][] array = {
{ "-","-", "-", "-", "-", "-","-"},
{ "-","-", "-", "-", "-", "-","-"},
{ "-","-", "-", "x", "-", "-","-"},
{ "-","-", "-", "x", "-", "-","-"},
{ "-","-", "-", "x", "-", "-","-"},
{ "-","-", "-", "-", "-", "-","-"},
{ "-","-", "-", "-", "-", "-","-"}
};
return array;
}
public void print(String[][] array){
for(int x = 0; x < array.length; x++){
for(int y = 0; y < array[x].length; y++){
System.out.print(array[x][y]);
}
System.out.println();
}
}
public String[][] run(String[][] array){
populateCells(array);
System.out.println("Populated:\n");
print(array);
killCells(array);
System.out.println("Killed:\n");
print(array);
return array;
}
public int amountOfNeighbors(String[][] array, int x, int y){
int amount = 0;
for(int x1 = -1; x1 <= 1; x1++){
if(x + x1 >= 0 && x + x1 < array.length){
for(int y1 = -1; y1 <= 1; y1++){
if(y + y1 >= 0 && y + y1 < array[x1 + x].length){
if(!(x1 == 0 && y1 == 0) && !array[x1 + x][y1 + y].equals("-")){
amount++;
}
}
}
}
}
return amount;
}
public void populateCells(String[][] array){
int neighbours;
for(int x = 0; x < array.length; x++){
for(int y = 0; y < array[x].length; y++){
neighbours = amountOfNeighbors(array,x,y);
if(neighbours == 3){
array[x][y] = "x";
}
}
}
}
public void killCells(String[][] array){
int neighbours;
for(int x = 0; x < array.length; x++){
for(int y = 0; y < array[x].length; y++){
neighbours = amountOfNeighbors(array,x,y);
if(neighbours <= 1 || neighbours >= 4){
array[x][y] = "-";
}
}
}
}
}
至于图像,这里是一个简单的闪烁结构,以及在细胞的种群和删除后会发生什么:
答案 0 :(得分:4)
每次调用run()
时,您需要创建原始电路板的副本,并在修改原始电路板中的单元时使用该副本检查每个单元的状态。
否则,每次更新单元格时,都会无意中更改其周围单元格的状态。
这是一个相当常见的模拟错误,涉及像Game of Life这样的游戏板 - 所以现在你知道要注意它:)