C语言中的生命游戏问题

时间:2013-09-14 00:05:12

标签: c pointers multidimensional-array heap-memory conways-game-of-life

我正在创建生命游戏计划,我创建了一个工作副本,但我遇到了问题,以便当我尝试更改代码时,用户可以输入网格的x和y(行和列)凌乱,导致很多错误。我也试图使用malloc()free()开始使用堆积而我没有运气。下面的代码只是一个有效的硬编码解决方案。 (我还注释了测试数据和用户输入部分)。提前感谢您提供任何帮助。

#include <stdio.h>
#define HEIGHT 12
#define WIDTH 12
#define LIFE_YES 'X'
#define LIFE_NO 'O'

typedef int TableType[HEIGHT][WIDTH];

void printTable(TableType table) {
    int height, width;

        for (height = 0; height < HEIGHT; height++) {
            for (width = 0; width < WIDTH; width++) {
                    if (table[height][width] == LIFE_YES) {
                        printf("X");
                    } 
            else {
                        printf("-");
                    }
            }
            printf("\n");
        }
        printf("\n");
}

void clearTable(TableType table) {
    int height, width;

        for (height = 0; height < HEIGHT; height++) {
            for (width = 0; width < WIDTH; width++) {
                    table[height][width] = LIFE_NO;
            }
        }
}

void askUser(TableType tableA) {
    int i;
        int n;
        int height, width;

        printf("Enter the amount of initial organisms: ");
        scanf("%d", &n);

        for (i = 0; i < n; i++) {
            printf("Enter dimensions (x y) where organism %d will live: ", i + 1);
            scanf("%d %d", &height, &width);

            tableA[height][width] = LIFE_YES;
        }

        printTable(tableA);
        printf("Generation 0");
}

int getNeighborValue(TableType table, int row, int col) {
        if (row < 0 || row >= HEIGHT || col < 0 || col >= WIDTH || table[row][col] != LIFE_YES ) {
            return 0;
        } 
    else {
            return 1;
        }
}

int getNeighborCount(TableType table, int row, int col) {
        int neighbor = 0;

        neighbor += getNeighborValue(table, row - 1, col - 1);
        neighbor += getNeighborValue(table, row - 1, col);
        neighbor += getNeighborValue(table, row - 1, col + 1);
        neighbor += getNeighborValue(table, row, col - 1);
        neighbor += getNeighborValue(table, row, col + 1);
        neighbor += getNeighborValue(table, row + 1, col - 1);
        neighbor += getNeighborValue(table, row + 1, col);
        neighbor += getNeighborValue(table, row + 1, col + 1);

        return neighbor;
}

void calculate(TableType tableA) {
        TableType tableB;
        int neighbor, height, width;

        for (height = 0; height < HEIGHT; height++) {
            for (width = 0; width < WIDTH; width++) {
                    neighbor = getNeighborCount(tableA, height, width);
                    if (neighbor==3) {
                        tableB[height][width] = LIFE_YES;
                    } 
            else if (neighbor == 2 && tableA[height][width] == LIFE_YES) {
                        tableB[height][width] = LIFE_YES;
                    } 
            else {
                        tableB[height][width] = LIFE_NO;
                    }
            }
        }

        for (height = 0; height < HEIGHT; height++) {
            for (width = 0; width < WIDTH; width++) {
                    tableA[height][width] = tableB[height][width];
            }
    }
}

/* test data
void loadTestData(TableType table) {
        table[3][4] = LIFE_YES;
        table[3][5] = LIFE_YES;
        table[3][6] = LIFE_YES;

        table[10][4] = LIFE_YES;
        table[10][5] = LIFE_YES;
        table[10][6] = LIFE_YES;
        table[11][6] = LIFE_YES;
        table[12][5] = LIFE_YES;
}
*/

int main(void) {
        TableType table;
        char end;
        int generation = 0;

        clearTable(table);
        /*askUser(table);*/
        /*loadTestData(table);*/
        printTable(table);

        while (end != 'q') {
            calculate(table);
            printTable(table);
            printf("Generation %d\n", ++generation);
            printf("Press q to quit or 1 to continue: ");
            scanf(" %c", &end);
        }
        return 0;
}

第一次测试数据的输出:X在[3] [4],[3] [5],[3] [6]上。

------------
------------
------------
----XXX-----
------------
------------
------------
------------
------------
------------
------------
------------

更新

#include <stdio.h>
#define LIFE_YES 'X'
#define LIFE_NO 'O'

extern int HEIGHT, WIDTH;
typedef int **TableType;

void printTable(TableType table) {
    int height, width;

        for (height = 0; height < HEIGHT; height++) {
            for (width = 0; width < WIDTH; width++) {
                    if (table[height][width] == LIFE_YES) {
                        printf("X");
                    } 
            else {
                        printf("-");
                    }
            }
            printf("\n");
        }
        printf("\n");
}

void clearTable(TableType table) {
    int height, width;

        for (height = 0; height < HEIGHT; height++) {
            for (width = 0; width < WIDTH; width++) {
                    table[height][width] = LIFE_NO;
            }
        }
}

void askUser(TableType tableA) {
    int i;
        int n;
        int height, width;

        printf("Enter the amount of initial organisms: ");
        scanf("%d", &n);

        for (i = 0; i < n; i++) {
            printf("Enter dimensions (x y) where organism %d will live: ", i + 1);
            scanf("%d %d", &height, &width);

            tableA[height][width] = LIFE_YES;
        }

        printTable(tableA);
        printf("Generation 0");
}

int getNeighborValue(TableType table, int row, int col) {
        if (row < 0 || row >= HEIGHT || col < 0 || col >= WIDTH || table[row][col] != LIFE_YES ) {
            return 0;
        } 
    else {
            return 1;
        }
}

int getNeighborCount(TableType table, int row, int col) {
        int neighbor = 0;

        neighbor += getNeighborValue(table, row - 1, col - 1);
        neighbor += getNeighborValue(table, row - 1, col);
        neighbor += getNeighborValue(table, row - 1, col + 1);
        neighbor += getNeighborValue(table, row, col - 1);
        neighbor += getNeighborValue(table, row, col + 1);
        neighbor += getNeighborValue(table, row + 1, col - 1);
        neighbor += getNeighborValue(table, row + 1, col);
        neighbor += getNeighborValue(table, row + 1, col + 1);

        return neighbor;
}

void calculate(TableType tableA) {
        TableType tableB;
        int neighbor, height, width;

        for (height = 0; height < HEIGHT; height++) {
            for (width = 0; width < WIDTH; width++) {
                    neighbor = getNeighborCount(tableA, height, width);
                    if (neighbor==3) {
                        tableB[height][width] = LIFE_YES;
                    } 
            else if (neighbor == 2 && tableA[height][width] == LIFE_YES) {
                        tableB[height][width] = LIFE_YES;
                    } 
            else {
                        tableB[height][width] = LIFE_NO;
                    }
            }
        }

        for (height = 0; height < HEIGHT; height++) {
            for (width = 0; width < WIDTH; width++) {
                    tableA[height][width] = tableB[height][width];
            }
    }
}

/* test data
void loadTestData(TableType table) {
        table[3][4] = LIFE_YES;
        table[3][5] = LIFE_YES;
        table[3][6] = LIFE_YES;

        table[10][4] = LIFE_YES;
        table[10][5] = LIFE_YES;
        table[10][6] = LIFE_YES;
        table[11][6] = LIFE_YES;
        table[12][5] = LIFE_YES;
}
*/

int main(void) {
        char end;
        int generation = 0;

        printf("Enter the amount of rows and columns you want in the grid: ");
        scanf("%i%i\n" &HEIGHT, &WIDTH);

        TableType table = malloc(HEIGHT * sizeof(int*));
        for (int i = 0; i < HEIGHT; i++) {
            table[i] = malloc(WIDTH * sizeof(int));
    }

        clearTable(table);
        /*askUser(table);*/
        /*loadTestData(table);*/
        printTable(table);

        while (end != 'q') {
            calculate(table);
            printTable(table);
            printf("Generation %d\n", ++generation);
            printf("Press q to quit or 1 to continue: ");
            scanf(" %c", &end);
        }
        return 0;
}

计算()

void calculate(TableType tableA) {
        TableType tableB;
        int neighbor, height, width, i;
    **tableB= malloc(HEIGHT * sizeof(int*));

    for (i = 0; i < HEIGHT; i++) {
            tableB[i] = malloc(WIDTH * sizeof(int));
    }

        for (height = 0; height < HEIGHT; height++) {
            for (width = 0; width < WIDTH; width++) {
                    neighbor = getNeighborCount(tableA, height, width);
                    if (neighbor==3) {
                        tableB[height][width] = LIFE_YES;
                    } 
            else if (neighbor == 2 && tableA[height][width] == LIFE_YES) {
                        tableB[height][width] = LIFE_YES;
                    } 
            else {
                        tableB[height][width] = LIFE_NO;
                    }
            }
        }

        for (height = 0; height < HEIGHT; height++) {
            for (width = 0; width < WIDTH; width++) {
                    tableA[height][width] = tableB[height][width];
            }
    }
    free(tableB);
}

1 个答案:

答案 0 :(得分:2)

将您的类型定义更改为:

typedef int **TableType;

并将HEIGHTWIDTH从宏更改为全局变量(或传递给接收表作为参数的每个函数的局部变量)。

从用户获得HEIGHTWIDTH后,您可以使用以下内容初始化表格:

table = malloc(HEIGHT * sizeof(int*));
for (int i = 0; i < HEIGHT; i++) {
    table[i] = malloc(WIDTH * sizeof(int));
}