我已经尝试过关于绘制形状和将投影应用于here的课程,但投影似乎不起作用。据我所知,我已经复制粘贴了项目中的所有代码片段,以下是重要的代码部分:
在我的Renderer
课程中:
@Override
public void onDrawFrame(GL10 unused) {
GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT);
// Set the camera position (View matrix)
Matrix.setLookAtM(mVMatrix, 0, 0, 0, -3, 0f, 0f, 0f, 0f, 1.0f, 0.0f);
// Calculate the projection and view transformation
Matrix.multiplyMM(mMVPMatrix, 0, mProjMatrix, 0, mVMatrix, 0);
// Draw shape
mTriangle.draw(mMVPMatrix);
}
@Override
public void onSurfaceChanged(GL10 unused, int width, int height) {
GLES20.glViewport(0, 0, width, height);
float ratio = (float) width / height;
Matrix.frustumM(mProjMatrix, 0, -ratio, ratio, -1, 1, 3, 7);
}
draw
类的Triangle
方法:
public void draw(float[] mvpMatrix) {
GLES20.glUseProgram(mProgram);
mPositionHandle = GLES20.glGetAttribLocation(mProgram, "vPosition"); // get handle to vertex shader's vPosition member
GLES20.glEnableVertexAttribArray(mPositionHandle); // Enable a handle to the triangle vertices
GLES20.glVertexAttribPointer(mPositionHandle, COORDS_PER_VERTEX, GLES20.GL_FLOAT, false, vertexStride, vertexBuffer); // Prepare the triangle coordinate data
mColorHandle = GLES20.glGetUniformLocation(mProgram, "vColor"); // get handle to fragment shader's vColor member
GLES20.glUniform4fv(mColorHandle, 1, color, 0); // Set color for drawing the triangle
mMVPMatrixHandle = GLES20.glGetUniformLocation(mProgram, "uMVPMatrix"); // get handle to shape's transformation matrix
GLES20.glUniformMatrix4fv(mMVPMatrixHandle, 1, false, mvpMatrix, 0); // Apply the projection and view transformation
GLES20.glDrawArrays(GLES20.GL_TRIANGLES, 0, vertexCount); // Draw the triangle
GLES20.glDisableVertexAttribArray(mPositionHandle); // Disable vertex array
}
三角形仍在拉长。我做错了什么?
答案 0 :(得分:1)
您是否尝试在 onSurfaceChanged 中进行调试?这些线会发生什么?特别是:
width
和height
是什么?float ratio = (float) width / height;
计算哪个值?Matrix.frustumM(mProjMatrix, 0, -ratio, ratio, -1, 1, 3, 7);
之后对 mProjMatrix 的值进行了哪些更改? private final String fragmentShaderCode
中class Triangle
的样子如何?由于行" gl_Position = uMVPMatrix * vPosition;" +
中的乘法顺序很重要。
您提供的代码在这里看起来很安静,很难。