我在画布中有一张地图的图像,我希望使用HTML5和jQuery来表现谷歌地图界面。我想执行以下操作:
• Double click on pan in without changing the size of the containing div
• Click on a building to bring up a pop up of information on that building
• Click and drag to pan
我现在的代码是画布中的图像。我发现几个代码显示“缩放”图像,但要么调整容器div的大小,要么不是一个平滑和响应的方式,它只是跳到更大的尺寸,我希望缩放动画。
地图上会有几个“固定”的建筑物,用户可以点击这些建筑物来显示有关该建筑物的信息。
代码如下:
JS:
$( document ).ready( function() {
var canvas = document.getElementById( 'canvas' );
var context = null;
var map = null;
if( canvas.getContext )
{
context = canvas.getContext( '2d' );
$( '#map' ).load( function( evt ) {
context.drawImage( evt.currentTarget, 10, 10 );
} );
map = new Image();
map.onload = function() {
context.drawImage( this, 20, 20 );
};
map.src = 'images/asu_poly_map.png';
} else {
alert( 'Your browser does not support canvas.' );
}
} );
HTML:
<div id="map">
<canvas id="canvas" width="1055" height="600"></canvas>
</div>
CSS:
#map {
margin:0 auto;
margin-top : 180px;
width : 1200px;
}
已编辑添加: 我假设它会与此类似,但无法弄清楚如何将它应用于从绘制到画布上的服务器中的图像。
答案 0 :(得分:5)
轰!我将一堆StackOverflow引用组合成适合您的内容:http://jsfiddle.net/CMse5/1/
以下是代码:
HTML:
<div id="map">
<canvas id="canvas" width="300" height="300"></canvas>
</div>
CSS:
canvas {
border: 1px solid black;
}
JS:
$( document ).ready( function() {
var canvas = document.getElementById("canvas");
var context = canvas.getContext("2d");
var scale = 1.5;
var originx = 0;
var originy = 0;
var imageObj = new Image();
imageObj.src = 'http://placehold.it/300x300';
function draw(){
// From: http://goo.gl/jypct
// Store the current transformation matrix
context.save();
// Use the identity matrix while clearing the canvas
context.setTransform(1, 0, 0, 1, 0, 0);
context.clearRect(0, 0, canvas.width, canvas.height);
// Restore the transform
context.restore();
// Draw on transformed context
context.drawImage(imageObj, 0, 0, 300, 300);
}
setInterval(draw,100);
canvas.onmousewheel = function (event){
var mousex = event.clientX - canvas.offsetLeft;
var mousey = event.clientY - canvas.offsetTop;
var wheel = event.wheelDelta/120;//n or -n
//according to Chris comment
var zoom = Math.pow(1 + Math.abs(wheel)/2 , wheel > 0 ? 1 : -1);
context.translate(
originx,
originy
);
context.scale(zoom,zoom);
context.translate(
-( mousex / scale + originx - mousex / ( scale * zoom ) ),
-( mousey / scale + originy - mousey / ( scale * zoom ) )
);
originx = ( mousex / scale + originx - mousex / ( scale * zoom ) );
originy = ( mousey / scale + originy - mousey / ( scale * zoom ) );
scale *= zoom;
}
} );
另外,你提到以平滑的方式动画缩放。为此,您需要简化每帧的缩放。因此,在您的绘图功能中,您希望在原始比例与新比例之间放松每个帧。您肯定希望更改为requestAnimationFrame,以便获得更好的帧速率。
使用canvas / DOM混合可能更简单,并在图像上使用CSS3转换和动画,它可以为您完成所有缓动。如果需要,您可以覆盖任何必要的画布。