wpf创建3d立方体并沿x,y和z轴旋转它

时间:2013-03-26 15:13:42

标签: c# wpf 3d viewport

我有以下代码:

<Window x:Class="Demo3D.MainWindow"
        xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
        xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
        Title="MainWindow" Height="350" Width="525">
    <Grid>
        <Viewport3D Name="viewport3D1">
            <Viewport3D.Camera>
                <PerspectiveCamera x:Name="camMain" Position="6 5 4" LookDirection="-6 -5 -4">
                </PerspectiveCamera>
            </Viewport3D.Camera>
            <ModelVisual3D>
                <ModelVisual3D.Content>
                    <DirectionalLight x:Name="dirLightMain" Direction="-1,-1,-1">
                    </DirectionalLight>
                </ModelVisual3D.Content>
            </ModelVisual3D>
            <ModelVisual3D x:Name="MyModel">
                <ModelVisual3D.Content>
                    <GeometryModel3D>
                        <GeometryModel3D.Geometry>
                            <MeshGeometry3D x:Name="meshMain"
                                Positions="0 0 0  1 0 0  0 1 0  1 1 0  0 0 1  1 0 1  0 1 1  1 1 1"
                                TriangleIndices="2 3 1  2 1 0  7 1 3  7 5 1  6 5 7  6 4 5  6 2 0  2 0 4  2 7 3  2 6 7  0 1 5  0 5 4">
                            </MeshGeometry3D>
                        </GeometryModel3D.Geometry>
                        <GeometryModel3D.Material>
                            <DiffuseMaterial x:Name="matDiffuseMain">
                                <DiffuseMaterial.Brush>
                                    <SolidColorBrush Color="Red"/>
                                </DiffuseMaterial.Brush>
                            </DiffuseMaterial>
                        </GeometryModel3D.Material>
                    </GeometryModel3D>
                </ModelVisual3D.Content>
                <ModelVisual3D.Transform>
                    <RotateTransform3D>
                        <RotateTransform3D.Rotation>
                            <AxisAngleRotation3D x:Name="rotate" Axis="1 0 0"/>
                        </RotateTransform3D.Rotation>
                    </RotateTransform3D>
                </ModelVisual3D.Transform>
            </ModelVisual3D>
        </Viewport3D>
        <Slider Height="23" HorizontalAlignment="Left" 
                Margin="12,12,0,0" Name="slider1"
                VerticalAlignment="Top" Width="187" 
                Maximum="360"
                Value="{Binding ElementName=rotate, Path=Angle}" />

    </Grid>
</Window>

我可以通过滑动滑块来旋转立方体。问题是立方体不会围绕它的中心旋转。如何让该立方体围绕它的中心旋转?换句话说,如果我可以做http://www.youtube.com/watch?feature=player_embedded&v=a7mTytwRGqI

之类的事情,那就太好了

2 个答案:

答案 0 :(得分:5)

更改

<RotateTransform3D>

<RotateTransform3D CenterX="0.5" CenterY="0.5" CenterZ="0.5" >

结果: enter image description here enter image description here

答案 1 :(得分:2)

根据原点评估旋转。因此,最简单的方法是定义几何体,使其原点与全局原点匹配:

<MeshGeometry3D x:Name="meshMain"
    Positions="-0.5 -0.5 -0.5  0.5 -0.5 -0.5  -0.5 0.5 -0.5  0.5 0.5 -0.5  -0.5 -0.5 0.5  0.5 -0.5 0.5  -0.5 0.5 0.5  0.5 0.5 0.5"
    ...

另一种方法是了解偏移量。您可以在转换中补偿此偏移:

<ModelVisual3D.Transform>
    <Transform3DGroup>
        <Transform3DGroup.Children>
            <!-- move the model to the origin -->
            <TranslateTransform3D OffsetX="-0.5" OffsetY="-0.5" OffsetZ="-0.5" />
            <RotateTransform3D>
                <RotateTransform3D.Rotation>
                    <AxisAngleRotation3D x:Name="rotate" Axis="1 0 0"/>
                </RotateTransform3D.Rotation>
            </RotateTransform3D>
            <!-- undo translation -->
            <TranslateTransform3D OffsetX="0.5" OffsetY="0.5" OffsetZ="0.5" />
        </Transform3DGroup.Children>
    </Transform3DGroup>
</ModelVisual3D.Transform>