我有这个游戏,它真的需要一个项目生成的负载,所以我把它全部都在AsyncTask中处理但是这个类有时需要很长时间才能执行,而其他时候需要几毫秒......是什么原因造成的这有时候很快,有时很慢?
public class handleStuff extends AsyncTask<String, Integer, String>
{
@Override
protected String doInBackground(String... arg0) {
Random r = new Random();
if(r.nextInt(200) == 0 && clouds.size() <= 6)
{
Cloud c = new Cloud(SCREEN_WIDTH, SCREEN_HEIGHT, cloudBM1.getWidth(), cloudBM2.getHeight());
clouds.add(c);
}
for(int i = clouds.size() - 1; i > -1; i--)
{
Cloud tempC = clouds.get(i);
if(tempC.x <= 0 - cloudBM1.getWidth() && tempC.dir == 0)
clouds.remove(i);
if(tempC.x >= SCREEN_WIDTH && tempC.dir == 1)
clouds.remove(i);
}
if(System.currentTimeMillis() - lastESpawn >= 750)
{
Enemy x = new Enemy(SCREEN_WIDTH, SCREEN_HEIGHT, enemy.getWidth(), enemy.getHeight());
enemies.add(x);
lastESpawn = System.currentTimeMillis();
}
for(int i = enemies.size() - 1; i > -1; i--)
{
Enemy tempE = enemies.get(i);
if(tempE.x <= 0 - enemy.getWidth())
enemies.remove(tempE);
}
for(int i = 0; i < enemies.size(); i++)
{
Enemy tempE = enemies.get(i);
if(System.currentTimeMillis() - tempE.lastBulletSpawn >= 800 && tempE.x <= SCREEN_WIDTH)
{
EnemyBullet eb = new EnemyBullet(tempE.x, tempE.y, enemyBullet.getWidth(), enemyBullet.getHeight(), enemy.getWidth(), enemy.getHeight());
enemyBullets.add(eb);
tempE.lastBulletSpawn = System.currentTimeMillis();
}
}
for(int i = bullets.size() - 1; i > -1; i--)
{
Bullet tempB = bullets.get(i);
if(tempB.x >= SCREEN_WIDTH)
bullets.remove(i);
}
for(int i = enemyBullets.size() - 1; i > -1; i--)
{
EnemyBullet tempEB = enemyBullets.get(i);
if(tempEB.x <= 0 - enemyBullet.getWidth())
enemyBullets.remove(i);
}
if(System.currentTimeMillis() - lastPBSpawn >= 400)
{
Bullet b = new Bullet(x, y, player.getWidth(), player.getHeight());
bullets.add(b);
lastPBSpawn = System.currentTimeMillis();
}
for(int i = explosions.size() - 1; i > -1; i--)
{
Explosion tempEx = explosions.get(i);
tempEx.update();
if(tempEx.duration <= 0)
explosions.remove(i);
}
initial_load = true;
return null;
}
}
答案 0 :(得分:0)
嗯,没有人喜欢调试,我打赌没人会自己做测试。那取决于你。所以你要做的就是记录一个操作需要多长时间。这很容易。一些示例代码。
public class HandleStuffJob extends AsyncTask<String, Integer, String> {
private long mTime;
@Override
protected String doInBackground(String... params) {
startLogging();
try {
doSomeFancyStuff();
}
catch (InterruptedException e) {
e.printStackTrace();
}
stopLogging();
return null;
}
private void startLogging() {
mTime = System.currentTimeMillis();
}
private void doSomeFancyStuff() throws InterruptedException {
/*
* For this demonstration I will just sleep the thread and pretend it to
* do some work.
*/
Thread.sleep(1234);
}
private void stopLogging() {
long now = System.currentTimeMillis();
Log.d("Test", "The operation took " + (now - mTime) + " milliseconds or " + ((now - mTime) / 1000) + " seconds.");
}
}
请仅对类名使用大写字符。