我正在研究基本的太空射击游戏,目前玩家只是一个圈子。
在Opera,Firefox和IE9中玩游戏时,我的游戏都是滞后的。
我尝试过研究这个问题,但我不确定是什么问题。
我做错了吗?
有什么想法吗?
以下是代码:
<!doctype html>
<html>
<head>
<meta charset="UTF-8" />
<title>Space Game Demo</title>
</head>
<body>
<section>
<div>
<canvas id="canvas" width="640" height="480">
Your browser does not support HTML5.
</canvas>
</div>
<script type="text/javascript">
//Start of script
var canvas = document.getElementById("canvas");
var ctx = canvas.getContext("2d");
var x = 200;
var y = 200;
var thrust = 0.25;
var decay = 0.99;
var maxSpeed = 2;
var turnSpeed = 2;
var tempSpeed = 0;
var direction = 0;
var xSpeed = 0;
var ySpeed = 0;
function move() {
if (38 in keysDown) { // Player holding up
xSpeed += thrust * Math.sin(direction * (Math.PI / 180));
ySpeed += thrust * Math.cos(direction * (Math.PI / 180));
}
else {
xSpeed *= decay;
ySpeed *= decay;
}
if (37 in keysDown) { // Player holding left
direction += turnSpeed;
}
if (39 in keysDown) { // Player holding right
direction -= turnSpeed;
}
if (40 in keysDown) { // Player holding down
}
tempSpeed = Math.sqrt((xSpeed * xSpeed) + (ySpeed * ySpeed));
if(tempSpeed > maxSpeed) {
xSpeed *= maxSpeed / tempSpeed;
ySpeed *= maxSpeed / tempSpeed;
}
x += xSpeed;
y += ySpeed;
}
function degtorad(angle) {
return angle * (Math.PI/180);
}
function loop() {
ctx.clearRect(0, 0, canvas.width, canvas.height);
ctx.fillStyle = "grey";
ctx.strokeStyle = "black";
ctx.beginPath();
ctx.fillRect(0, 0, canvas.width, canvas.height);
ctx.stroke();
move();
ctx.strokeStyle = "red";
ctx.beginPath();
ctx.arc(x,y,10,0,2*Math.PI);
ctx.stroke();
}
setInterval(loop, 2);
var keysDown = {};
addEventListener("keydown", function (e) {
keysDown[e.keyCode] = true;
}, false);
addEventListener("keyup", function (e) {
delete keysDown[e.keyCode];
}, false);
</script>
</section>
</body>
</html>
答案 0 :(得分:1)
使用 window.requestAnimationFrame ,这就是它的意思。现在你正试图以每两毫秒一步的速度运行游戏 - 大约是500 FPS。
// target the user's browser.
(function() {
var requestAnimationFrame = window.requestAnimationFrame ||
window.mozRequestAnimationFrame ||
window.webkitRequestAnimationFrame ||
window.msRequestAnimationFrame;
window.requestAnimationFrame = requestAnimationFrame;
})();
function loop() {
// game loop logic here...
}
requestAnimationFrame(loop);
答案 1 :(得分:0)
delete keysDown[e.keyCode];
也不好。不断创建和删除数组元素要比将其值设置为true / false慢得多。
keysDown[e.keyCode] = false; // faster & better
FPS应与显示器刷新率相同。如果你看不到,高FPS对你来说没什么意义。除了说CPU将更难以计算无法在屏幕上呈现的帧。甚至在理论上都没有。