所以我试图创建一个GUI,允许用户构建任何指定的polyShapes(用复选框选择)到他们需要的任何属性(在滑块中设置)。此外,当选中每个复选框时,它会取消选中其他框并灰显用户不需要的某些属性。
我正在努力解决定义每个复选框选中时会发生什么的函数。当选中该复选框时,属性设置和创建按钮被按下该过程工作正常(我期望的结果)但我得到以下错误,除了最后一个复选框之外的所有:
RuntimeError: Object 'window1|formLayout46|checkBox3' not found. #
我被告知这是一个错误,因为窗口的旧版/旧版本运行的函数,以及将滑块等作为参数传递到函数中将修复错误。但是,这并没有解决问题,当然我不能在创建它们之前将复选框作为参数传递,如下面的代码所示。它也没有解释为什么最后一个复选框(checkBoxCylinder)工作得很好 - 我假设这个工作正常,因为之前已经完成了所有工作。
对此问题的任何建议/解释都将非常感激,因为我现在觉得我正在四处走动。对于下面的长代码道歉,我无法使用提取,因为它们都链接在一起!!
import pymel.core as pm
class MakeLightDome(object):
def __init__(self):
sel = []
def checkSelection(self):
sel = pm.ls(selection = True)
length = len(sel)
#Check Selection
if length == 0:
print "Please create a PolySphere."
def show():
global win
try:
win.delete()
except:
pass
win = pm.window(title = "Dome Generator")
mainLayout = pm.verticalLayout()
mainLayout.setHeight(400)
def buttonPressed(*args):
#Create Sphere
if checkBoxSphere.getValue():
radiusSet = rSlider.getValue()
xSubDivs = xSubDSlider.getValue()
ySubDivs = ySubDSlider.getValue()
pm.polySphere(r = radiusSet, sx = xSubDivs, sy = ySubDivs)
#Move on to create lights
win.delete()
if checkBoxCube.getValue():
#CreateCube
xDime = xSlider.getValue()
yDime = ySlider.getValue()
zDime = zSlider.getValue()
xSubDivs = xSubDSlider.getValue()
ySubDivs = ySubDSlider.getValue()
zSubDivs = zSubDSlider.getValue()
pm.polyCube(w = xDime, h = yDime, d = zDime, sx = xSubDivs, sy = ySubDivs, sz = zSubDivs)
#Move on to create lights
win.delete()
if checkBoxCone.getValue():
#Create Cone
yDime = ySlider.getValue()
radiusSet = rSlider.getValue()
xSubDivs = xSubDSlider.getValue()
ySubDivs = ySubDSlider.getValue()
zSubDivs = zSubDSlider.getValue()
pm.polyCone(h = yDime, r = radiusSet, sx = xSubDivs, sy = ySubDivs, sz = zSubDivs)
#Move on to create lights
win.delete()
if checkBoxCylinder.getValue():
#Create Cylinder
yDime = ySlider.getValue()
radiusSet = rSlider.getValue()
xSubDivs = xSubDSlider.getValue()
ySubDivs = ySubDSlider.getValue()
zSubDivs = zSubDSlider.getValue()
pm.polyCylinder(h = yDime, r = radiusSet, sx = xSubDivs, sy = ySubDivs, sz = zSubDivs)
#Move on to create lights
win.delete()
def sphereBoxChecked(*args):
xSlider = args[0]
ySlider = args[1]
zSlider = args[2]
rSlider = args[3]
xSubDSlider = args[4]
ySubDSlider = args[5]
zSubDSlider = args[6]
checkBoxCube = args[7]
checkBoxCone = args[8]
checkBoxCylinder = args[9]
#Checkbox off
checkBoxCube.setValue(False)
checkBoxCone.setValue(False)
checkBoxCylinder.setValue(False)
#Slider enable
xSlider.setValue(en = False)
ySlider.setValue(en = False)
zSlider.setValue(en = False)
rSlider.setValue(5, en = True)
xSubDSlider.setValue(10, en = True)
ySubDSlider.setValue(10, en = True)
zSubDSlider.setValue(en = False)
def cubeBoxChecked(*args):
xSlider = args[0]
ySlider = args[1]
zSlider = args[2]
rSlider = args[3]
xSubDSlider = args[4]
ySubDSlider = args[5]
zSubDSlider = args[6]
checkBoxSphere = args[7]
checkBoxCone = args[8]
checkBoxCylinder = args[9]
#Checkbox off
checkBoxSphere.setValue(False)
checkBoxCone.setValue(False)
checkBoxCylinder.setValue(False)
#Slider enable
xSlider.setValue(10, en = True)
ySlider.setValue(10, en = True)
zSlider.setValue(10, en = True)
rSlider.setValue(en = False)
xSubDSlider.setValue(5, en = True)
ySubDSlider.setValue(5, en = True)
zSubDSlider.setValue(5, en = True)
def coneBoxChecked(*args):
xSlider = args[0]
ySlider = args[1]
zSlider = args[2]
rSlider = args[3]
xSubDSlider = args[4]
ySubDSlider = args[5]
zSubDSlider = args[6]
checkBoxSphere = args[7]
checkBoxCube = args[8]
checkBoxCylinder = args[9]
#Checkbox off
checkBoxSphere.setValue(False)
checkBoxCube.setValue(False)
checkBoxCylinder.setValue(False)
#Slider enable
xSlider.setValue(en = False)
ySlider.setValue(10, en = True)
zSlider.setValue(en = False)
rSlider.setValue(5, en = True)
xSubDSlider.setValue(15, en = True)
ySubDSlider.setValue(10, en = True)
zSubDSlider.setValue(5, en = True)
def cylinderBoxChecked(*args):
#Checkbox off
checkBoxSphere.setValue(False)
checkBoxCube.setValue(False)
checkBoxCone.setValue(False)
#Slider enable
xSlider.setValue(en = False)
ySlider.setValue(15, en = True)
zSlider.setValue(en = False)
rSlider.setValue(5, en = True)
xSubDSlider.setValue(15, en = True)
ySubDSlider.setValue(5, en = True)
zSubDSlider.setValue(5, en = True)
#Slider settings
#Dimensions
xSlider = pm.floatSliderGrp(label = "x Dimension", field = True, parent = mainLayout, en = False)
xSlider.setValue(10)
ySlider = pm.floatSliderGrp(label = "y Dimension", field = True, parent = mainLayout, en = False)
ySlider.setValue(10)
zSlider = pm.floatSliderGrp(label = "z Dimension", field = True, parent = mainLayout, en = False)
zSlider.setValue(10)
rSlider = pm.floatSliderGrp(label = "Radius", field = True, parent = mainLayout, en = False)
rSlider.setValue(10)
#SubDivisions
xSubDSlider = pm.intSliderGrp(label = "x SubDivs",field = True, parent = mainLayout, en = False)
xSubDSlider.setValue(10)
ySubDSlider = pm.intSliderGrp(label = "y SubDivs", field = True, parent = mainLayout, en = False)
ySubDSlider.setValue(10)
zSubDSlider = pm.intSliderGrp(label = "z SubDivs", field = True, parent = mainLayout, en = False)
zSubDSlider.setValue(10)
#Check Box Settings
checkBoxSphere = pm.checkBox(label = "Sphere", value = False, parent = mainLayout, onc = pm.Callback(sphereBoxChecked, xSlider, ySlider, zSlider, rSlider, xSubDSlider, ySubDSlider, zSubDSlider, checkBoxCube, checkBoxCone, checkBoxCylinder))
checkBoxCube = pm.checkBox(label = "Cube", value = False, parent = mainLayout, onc = pm.Callback(cubeBoxChecked, xSlider, ySlider, zSlider, rSlider, xSubDSlider, ySubDSlider, zSubDSlider, checkBoxSphere, checkBoxCone, checkBoxCylinder))
checkBoxCone = pm.checkBox(label = "Cone", value = False, parent = mainLayout, onc = pm.Callback(coneBoxChecked, xSlider, ySlider, zSlider, rSlider, xSubDSlider, ySubDSlider, zSubDSlider, checkBoxSphere, checkBoxCube, checkBoxCylinder))
checkBoxCylinder = pm.checkBox(label = "Cylinder", value = False, parent = mainLayout, onc = pm.Callback(cylinderBoxChecked))
btn = pm.button(label = "Create", parent = mainLayout, command = pm.Callback(buttonPressed))
mainLayout.redistribute()
win.show()
show()
dome = MakeLightDome()
dome.checkSelection()
答案 0 :(得分:0)
您可能不想将其用作全局,这会使您的州管理变得复杂。一般'权利'这样做的方法(故意引用空气引用)是将GUI包装在一个类中并将所有状态存储在类中,这样很容易知道所有状态都将相同的状态数据连接到相同的小部件。除了保持代码更整洁之外,它还可以打开同一个对话框的多个副本(例如,如果你需要那种东西,每个对象一个)。
这是一个非常简单的例子。由于所有小部件(至少是您关注的所有小部件)都包含在对话框的“自我”中,因此在您回复时需要获取所需的信息是微不足道的。点击按钮
import pymel.core as pm
class SliderDialog(object):
def __init__(self):
self.SomeSpecialData = "Hello world"
self.Window = pm.window(width = 300)
with pm.columnLayout():
self.XSlider = pm.floatSliderGrp(label = 'x', field = True)
self.YSlider = pm.floatSliderGrp(label = 'y', field = True)
self.ZSlider = pm.floatSliderGrp(label = 'z', field = True)
with pm.rowLayout(nc= 2):
self.Cancel = pm.button("cancel", width = 150, command = self.cancel_button)
self.Go = pm.button("go", width = 150, c=self.go_button)
def show(self):
self.Window.show()
def go_button(self, *_):
# your actual work goes here
print "Special Data = ", self.SomeSpecialData
x, y, z = self.XSlider.getValue(), self.YSlider.getValue(), self.ZSlider.getValue()
print "do something with XYZ (%i, %i, %i)" % (x, y, z)
def cancel_button(self, *_):
print "cancelling"
pm.deleteUI(self.Window)
SliderDialog().show()
Here is a detailed reference on hooking python functions to maya GUI callbacks.