考虑以下绘画功能(缩写):
public void paint(object sender, PaintEventArgs e)
{
base.OnPaint(e);
Graphics g = e.Graphics;
BufferedGraphicsContext context = BufferedGraphicsManager.Current;
BufferedGraphics buffer = context.Allocate(g, e.ClipRectangle);
buffer.Graphics.Clear(Color.PaleVioletRed);
// skip drawing if cond is true (condition is not relevant)
if(!cond)
{
try
{
// l is some List<p>
foreach(Point p in l)
{
// ...calculate X and Y... (not relevant)
buffer.Graphics.FillEllipse(new SolidBrush(Color.Blue), p.X,p.Y, Point.SIZE,Point.SIZE);
}
}
catch {} // some exception handling (not relevant)
finally{
buffer.Render(g);
}
}
buffer.Render(g);
}
请注意,上面的代码或多或少是伪代码。我希望使用BufferedGraphics对象,闪烁会消失。事实上,它没有。起初,我认为绘画方法会花费很长时间,这可能不是(我每次通话测量4-7毫秒)。如果我将cond
设置为true,它仍然会闪烁,尽管paint-method几乎没有时间。重要的是paint-method将在面板上绘制,并且我使用计时器大约每50毫秒使面板无效。我怎么能最终消除闪烁?
答案 0 :(得分:2)
只需尝试在构造函数中设置属性:
this.DoubleBuffered = true;
然后你不应该需要BufferedGraphics的东西:
public void paint(object sender, PaintEventArgs e)
{
base.OnPaint(e);
Graphics g = e.Graphics;
g.Clear(Color.PaleVioletRed);
// skip drawing if cond is true (condition is not relevant)
if(!cond)
{
// l is some List<p>
foreach(Point p in l)
{
// ...calculate X and Y... (not relevant)
g.FillEllipse(new SolidBrush(Color.Blue), p.X,p.Y, Point.SIZE,Point.SIZE);
}
}
}