three.js - 两个点,一个圆柱,对齐问题

时间:2013-02-28 15:42:09

标签: rotation three.js cylindrical

(stackoverflow的新手,webgl / three.js的新手,......)

我正在使用three.js r54来绘制力导向图。节点之间的边缘是THREE.Lines,很好,但是用raycaster不能选择线条。所以我的目标是采用圆柱代替(或连同)线(也因为我可以做更多的东西:使用纹理,......)

这就是我要放置气缸的方法:

// init reference vector
var upVec = new THREE.Vector3(0,1,0);

//---withhin a loop---
// get direction
var direction = startPoint.subSelf(endPoint).clone();

// half length for cylinder height
var halfLength = direction.length() * 0.5;  

// get offset
var offset = endPoint.clone().addSelf(direction.clone().multiplyScalar(0.5));

// normalize direc
direction.normalize();

//newUpVec = upVec - (upVec *(dot) direction) * direction - projection of direction
var newUpVec = upVec.clone().subSelf(direction.clone().multiplyScalar(upVec.dot(direction.clone()))).normalize();
var right = newUpVec.clone().crossSelf(direction.clone());

//build rotation matrix
var rot = new THREE.Matrix4(right.x, right.y, right.z, 0,
                            newUpVec.x, newUpVec.y, newUpVec.z, 0, 
                            direction.x, direction.y, direction.z,0,
                            0,0,0,1);
//build translation matrix
var transla = new THREE.Matrix4(1, 0, 0, offset.x,
                                0, 1, 0, offset.y,
                                0, 0, 1, offset.z,
                                0, 0, 0, 1);

 //build transformation matrix
 var transfo = new THREE.Matrix4().multiply(transla, rot);

 // create geometry
 var cylgeo = new THREE.CylinderGeometry(2, 2, halfLength * 2, 12, 1, false);
 cylgeo.applyMatrix(transfo);

 var cylMesh = new THREE.Mesh(cylgeo, new THREE.MeshLambertMaterial({color:0x000000, 
            wireframe: true, shading: THREE.FlatShading}));

(描述于:http://www.fastgraph.com/makegames/3drotation/

因此,气缸放置在右侧偏移处并以某种方式对齐,但不是与边缘的两个点(起点,终点)对齐。
任何建议将不胜感激!

4 个答案:

答案 0 :(得分:5)

使用: object3d-rotation-to-align-to-a-vector

给出2个Vector3和一个场景:

function drawCylinder(vstart, vend,scene){
var HALF_PI = +Math.PI * .5;
var distance = vstart.distanceTo(vend);
var position  = vend.clone().addSelf(vstart).divideScalar(2);

var material = new THREE.MeshLambertMaterial({color:0x0000ff});
var cylinder = new THREE.CylinderGeometry(10,10,distance,10,10,false);

var orientation = new THREE.Matrix4();//a new orientation matrix to offset pivot
var offsetRotation = new THREE.Matrix4();//a matrix to fix pivot rotation
var offsetPosition = new THREE.Matrix4();//a matrix to fix pivot position
orientation.lookAt(vstart,vend,new THREE.Vector3(0,1,0));//look at destination
offsetRotation.rotateX(HALF_PI);//rotate 90 degs on X
orientation.multiplySelf(offsetRotation);//combine orientation with rotation transformations
cylinder.applyMatrix(orientation)

var mesh = new THREE.Mesh(cylinder,material);
mesh.position=position;
scene.add(mesh);

}

r58 +代码:

 function drawCylinder(vstart, vend,scene){
    var HALF_PI = Math.PI * .5;
    var distance = vstart.distanceTo(vend);
    var position  = vend.clone().add(vstart).divideScalar(2);

    var material = new THREE.MeshLambertMaterial({color:0x0000ff});
    var cylinder = new THREE.CylinderGeometry(10,10,distance,10,10,false);

    var orientation = new THREE.Matrix4();//a new orientation matrix to offset pivot
    var offsetRotation = new THREE.Matrix4();//a matrix to fix pivot rotation
    var offsetPosition = new THREE.Matrix4();//a matrix to fix pivot position
    orientation.lookAt(vstart,vend,new THREE.Vector3(0,1,0));//look at destination
    offsetRotation.makeRotationX(HALF_PI);//rotate 90 degs on X
    orientation.multiply(offsetRotation);//combine orientation with rotation transformations
    cylinder.applyMatrix(orientation)

    var mesh = new THREE.Mesh(cylinder,material);
    mesh.position=position;
    scene.add(mesh);
    }

答案 1 :(得分:0)

@ jdregister的回答在R77中对我来说并不合适,因为气缸最终以vstart的中心结束(旋转,看起来还不错)。

对R58 +答案的倒数第二行的这种修改起到了作用:

mesh.position.set(position.x, position.y, position.z);

答案 2 :(得分:0)

在R87中,“vend.clone()。add(vstart).divideScalar(2);”不工作

您可以像这样定位项目 mesh.position.copy(start); mesh.position.lerp(end, 0.5);

R58的所有其他人都很好:)

答案 3 :(得分:0)

这里有一个非常简洁的答案:https://stackoverflow.com/a/44346439/1556416

我在这里解释一下:

function drawCylinder(vstart, vend, radius){
    var cylLength = new THREE.Vector3().subVectors(vend, vstart).length();

    var cylGeom = new THREE.CylinderGeometry(radius, radius, cylLength, 16);
    cylGeom.translate(0, cylLength / 2, 0);
    cylGeom.rotateX(Math.PI / 2);

    var material = new THREE.MeshLambertMaterial({color: "blue"})

    var cyl = new THREE.Mesh(cylGeom, material);

    cyl.position.copy(vstart);
    cyl.lookAt(vend);  // and do the trick with orienation

    return cyl
}