我正在Facebook Javascript中编写基于火车的游戏。我有一个倒三角形代表火车和虚线,代表连接欧洲城市的轨道。火车沿着轨道移动,从一个城市到另一个城市。这时,我重新绘制每个页面刷新的游戏板。这具有始终显示列车在轨道上的最新位置的效果。但是,使用页面刷新来重绘游戏板变得过于耗费CPU,因此我的应用程序性能受到了影响。因此我需要为火车实现Ajax和某种精灵动画。
当火车在轨道上改变位置时,我需要将火车标记擦除在旧位置,然后重新绘制它的新位置。我知道如何重绘它,但删除它的旧位置并恢复背景图形是我需要帮助的地方。我不知道该怎么做。事实上,我根本不知道在javascript中操作图形(除了创建1px div的基本PlotPixel()例程)请记住,Facebook JS与现有的JS库和框架不兼容。
有人能为我提供一些帮助吗?我非常感激。谢谢!
以下是相关代码:
function drawTrack(x1, y1, x2, y2, c, trains) {
if(c == '#444') new Dialog().showMessage('dialog', 'in drawTrack: x1='+x1+', y1='+y1+', x2='+x2+', y2='+y2);
/**
if(trains[0]) {
var train_dump = dump(trains[0], 2);
new Dialog().showMessage('dialog', 'td='+train_dump);
}
**/
var xs1 = x1;
var ys1 = y1;
var xs2 = x2;
var ys2 = y2;
var step = 1;
var dashlen = 4;
var middash = parseInt(dashlen/2);
var count = 1;
var steep = Math.abs(y2 - y1) > Math.abs(x2 - x1);
if (steep) {
var t = y1;
y1 = x1;
x1 = t;
t = y2;
y2 = x2;
x2 = t;
}
var deltaX = Math.abs(x2 - x1);
var deltaY = Math.abs(y2 - y1);
var error = 0;
var deltaErr = deltaY;
var xStep;
var yStep;
var x = x1;
var y = y1;
var drewDash;
if (x1 < x2) {
xStep = step;
}
else {
xStep = -step;
}
if(y1 < y2) {
yStep = step;
}
else {
yStep = -step;
}
var points = 0;
var drawFlag = false;
while(x != x2) {
x = x + xStep;
if(xStep > 0) {
if(x > x2) {
break;
}
// do not draw dashes near the city markers
if(x >= x2-dashlen) {
drawFlag = false;
}
}
if(xStep < 0) {
if(x < x2) {
break;
}
// do not draw dashes near the city markers
if(x <= x2+dashlen) {
drawFlag = false;
}
}
error = error + deltaErr;
if(2 * error >= deltaX) {
y = y + yStep;
error = error - deltaX;
}
if(points < dashlen) {
if(drawFlag) {
if(steep) {
PlotPixel(y, x, c);
drewDash = true;
}
else {
PlotPixel(x, y, c);
drewDash = true;
}
if(points == middash) {
if(trains[0]) {
for(var key = 0; key < trains.length; key++) {
if(trains[key]['track_unit'] == count) {
if(steep) {
trainMarker(y, x, trains[key]);
} else {
trainMarker(x, y, trains[key]);
}
}
}
}
}
}
points++;
} else {
drawFlag = !drawFlag;
if(drewDash) count++;
points = 0;
drewDash = false;
}
}
if(trains[0]) {
for(var key = 0; key < trains.length; key++) {
if(trains[key]['status'] == 'ARRIVED') {
if(trains[key]['direction'] == '+') {
trainMarker(xs2, ys2, trains[key]);
} else {
trainMarker(xs1, ys1, trains[key]);
}
}
}
}
return count;
}
function trainMarker(x, y, trainData) {
var train = document.createElement('div');
train.setClassName('train');
y -= trainMarkerHeight;
x -= parseInt(trainMarkerWidth/2);
var trainId = 'train-'+trainData['line'].toLowerCase()+'-'+trainData['player_number'];
train.setId(trainId);
train.setStyle('left', x + 'px');
train.setStyle('top', y + 'px');
var trainImg = document.createElement('img');
trainImg.setSrc(publicURL + '/images/train_marker_red.gif');
train.appendChild(trainImg);
var trainPlayerNum = document.createElement('div');
trainPlayerNum.setClassName('train-player-num');
trainPlayerNum.setId('train-player-'+trainData['player_number']);
trainPlayerNum.setTextValue(trainData['player_number']);
trainPlayerNum.setStyle('left', '8px');
trainPlayerNum.setStyle('top', '1px');
trainPlayerNum.addEventListener('mouseover', myEventHandler);
trainPlayerNum.addEventListener('mouseout', myEventHandler);
trainPlayerNum.appendChild(setTrainTooltip(trainData));
train.appendChild(trainPlayerNum);
var parentObj = document.getElementById('map');
parentObj.appendChild(train);
}
此代码从一个城市的x,y坐标到另一个城市的x,y坐标绘制轨迹(虚线)。如果该列车道上有火车,它也会乘坐火车。如果火车出现在其中一个城市,它会在城市中划出火车。
答案 0 :(得分:2)
也许不是操纵图像本身,而是使用z-index和绝对定位的div将列车图像移动到位置顶部(地图图像?)?与尝试在javascript中创建或修改实际图像数据相比,这可能更容易实现并且更高效。
[编辑:显示或隐藏图片,javascript看起来像:
(给出一些类似HTML的内容)
<img src="train.jpg" id="trainImg" />
<img src="background.jpg" id="backgroundImg" />
javascript看起来像:
function getTrain() {
document.getElementById("trainImg");
}
function showTrain() {
getTrain().style.display = "";
}
function hideTrain() {
getTrain().style.display = "none";
}
答案 1 :(得分:1)
绝对将你的“游戏世界”变成一个div,背景图片上有地图和曲目。然后,您可以操纵<img>
元素(您的火车)来更改其位置:
var train = document.createElement("img");
train.srx = "...";
train.style.position = "absolute";
document.getElementById("gameboard").appendChild(train);
function moveTrainTo(x, y) {
train.style.left = x + "px";
train.style.top = y + "px";
}