Javascript / Jquery动画条件问题

时间:2019-07-10 21:38:10

标签: javascript jquery animation sprite

我正在一个项目中,您可以在屏幕上控制角色。我使用的精灵表会根据您的行走方式来更改帧。当我按下向上箭头键并且动画可以工作时,我已经设置了它的工作位置,但是现在我很难弄清楚如何实现停止动画的逻辑。

在这里,我的移动箱子开关看起来像这样:

switch (e.which) {

      case 38: //up
        console.log("Up")
        $(".player").finish().animate({
            top: "-=10"
        }, 100);

        animateScript();
        checkCollisions();

        //if collision is detected, bounce back
        if (colliding) {
        $(".player").finish().animate({
            top: "+=20"
        }, 100);
        }

        break;


      case 37: //left
        console.log("Left")
        $(".player").finish().animate({
            left: "-=10"
        }, 100);

        checkCollisions();

        //if collision is detected, bounce back
        if (colliding) {
        $(".player").finish().animate({
            left: "+=20"
        }, 100);
        }

        break;


      case 39: //right
        console.log("Right")
        $(".player").finish().animate({
            left: "+=10"
        }, 100);

        checkCollisions();

        //if collision is detected, bounce back
        if (colliding) {
        $(".player").finish().animate({
            left: "-=20"
        }, 100);  
        }

        break;


      case 40: //down
        console.log("Down")
        $(".player").finish().animate({
            top: "+=10"
        }, 100); 

        checkCollisions();

        //if collision is detected, bounce back
        if (colliding) {
        $(".player").finish().animate({
            top: "-=20"
        }, 100);   
        }

    }

在第一种情况下,我仅实现了animateScript(),并且可以正常工作。现在我不知道如何实现我的stopAnimation()函数,或者在哪里实现。基本上,必须在用户停止使用箭头键时进行触发。有什么想法吗?

以下是动画功能:

var tID; //clear the setInterval()
function stopAnimate() {
clearInterval(tID);
}
 //end of stopAnimate()


function animateScript() {
var    position = 50; //start position for the image slicer
const  interval = 100; //100 ms of interval for the setInterval()
const  diff = 50;     //diff as a variable for position offset
tID = setInterval ( () => {
$('.player').css('background-position', `-${position}px 0px`);
//we use the ES6 template literal to insert the variable "position"
if (position < 1601)
{ position = position + 
diff;}
//we increment the position by 50 each time
else
{ position = 50; }
//reset the position to 50px, once position exceeds 1536px
}
, interval ); //end of setInterval
} //end of animateScript()

1 个答案:

答案 0 :(得分:1)

如果要在用户停止按某个键后调用函数,则需要添加一个 keyup 事件。就像您的 keydown 事件处理程序一样,您可以检查每个箭头键。希望以下示例对您有所帮助。

const game = document.getElementById('game');

document.addEventListener('keydown', event => {
  event.preventDefault();
  game.textContent = "keyDown: " + event.key;
});

document.addEventListener('keyup', event => {
  event.preventDefault();
  game.textContent = "keyUp: " + event.key;
});
<div id="game">Click on me, then press a key!</div>