我是编码的初学者。我想做这些事情:
我想只使用HTML5,CSS3和jQuery来做这些事情。
如果有人能够向我解释一些易于初学者理解的内容,我将不胜感激。如果可能,请详细解释代码。
谢谢。
以下是我尝试过的代码:
<div class="slider" style="width:500px; height:10px;"></div>
<br />
<div id="div_buttons">
<table border="0">
<tr>
<td>
<input type="button" id="rotateLeft" align = "left" value="Rotate Left" />
</td>
<td>
<input type="button" id="rotateRight" align = "left" value="Rotate Right" />
</td>
</tr>
</table>
</div>
<!--HERE IS THE STYLE TAG... -->
<style type="text/css">
img
{
opacity: 0.5;
}
.canvas
{
background: url('script.jpg');
opacity: 0.5;
}
</style>
<!--HERE IS THE JAVASCRIPT INSIDE <SCRIPT> TAG... -->
<script type="text/javascript">
var canvas = document.getElementById("myCanvas");
var context = canvas.getContext('2d');
var globalElement_width;
var globalElement_height;
$(document).ready
(function() {
$img = $('.canvas img');
globalElement_width = $img.width();
globalElement_height = $img.height();
$(".slider").slider
({
step: 1,
min: 10,
max: 100,
value: 0,
slide: function(event, ui)
{
resize_img(ui.value);
}
});
//$('.canvas img').draggable();
$("#rotateLeft").click(function() {
$('canvas').css({
"transform":"rotate(-90deg)"
});
}
) //addClass("left")
$("#rotateRight").click(function() {
$('canvas').css({
"transform":"rotate(0deg)"
});
}
)
});
function resize_img(val)
{
var width = globalElement_width;
var height = globalElement_height;
var zoom_percen = (height * 1); // Maximum zoom 50%
var ASPECT = 10;//zoom_percen / 30;
var zoom_value = val / 1;
var size = width + ASPECT * zoom_value;
var d = ASPECT*zoom_value/10;
$img = $('.canvas img');
$img.stop(true).animate({
marginTop: -d,
marginLeft: -d,
width: size,
height: size
}, 250);
}
</script>
</body>
答案 0 :(得分:1)
这是我自己的问题的答案。代码运行良好。仅在旋转图像时遇到问题。有点缩放。
以下是代码:
<div id="div_buttons" style="position: absolute; top: 580px;">
<table border="0">
<tr>
<td>
<input type="button" id="rotateLeft" align = "left" value="Rotate Left" />
</td>
<td>
<input type="button" id="rotateRight" align = "left" value="Rotate Right" />
</td>
</tr>
</table>
</div>
<div id="result" style="position: absolute; top: 520px;" >Here is the div</div>
<!--HERE IS THE STYLE TAG... -->
<style type="text/css">
img
{
opacity: 0.5;
}
.canvas
{
background: url('sky.jpg') no-repeat 30% 30%;
height: 500px;
width: 500px;
repeat: false;
opacity: 0.5;
repeat: none;
}
</style>
<!--HERE IS THE JAVASCRIPT INSIDE <SCRIPT> TAG... -->
<script type="text/javascript">
var canvas = document.getElementById("myCanvas");
var context = canvas.getContext('2d');
var globalElement_width;
var globalElement_height;
var newangle = 0;
var operation = "";
$(document).ready
(function() {
$img = $('.canvas');
globalElement_width = $img.width();
globalElement_height = $img.height();
$(".slider").slider
({
step: 1,
min: 1,
max: 100,
value: 0,
slide: function(event, ui)
{
resize_img(ui.value);
}
});
//THIS IS THE CODE THAT MAKES CANVAS BACKGROUND ROTATE LEFT.
$("#rotateLeft").click(function() {
$('.canvas').css({
"transform":"rotate(-90deg)"
});
}
) //addClass("left")
//THIS IS THE CODE THAT MAKES CANVAS BACKGROUND ROTATE RIGHT.
$("#rotateRight").click(function() {
$('.canvas').css({
"transform":"rotate(0deg)"
});
}
)
//TRYING TO MAKE CANVAS ANNOTABLE.
//ALL MOUSE LISTENERS ARE SET HERE.
canvas.onmousedown = function (e) //WHEN MOUSE IS CLICKED
{
canvas.isDrawing = true;
}
canvas.onmouseup = function (e) //WHEN MOUSE CLICK IS RELEASED
{
canvas.isDrawing = false;
}
canvas.onmousemove = function(e)
{
var res = document.getElementById('result');
res.innerHTML = e.pageX + ", " + e.pageY;
if (!canvas.isDrawing) {
return;
}
var x = e.pageX - this.offsetLeft;
var y = e.pageY - this.offsetTop;
var radius = 5; // or whatever
var fillColor = '#ff0000';
context.fillCircle(x, y, radius, fillColor);
}
context.fillCircle = function (x, y, radius, fillColor)
{
//alert("fillCircle is here...");
this.fillStyle = fillColor;
this.beginPath();
this.moveTo(x, y);
this.arc(x, y, radius, 0, Math.PI * 2, false);
this.fill();
}
});
function resize_img(val)
{
context.save();
var width = globalElement_width;
var height = globalElement_height;
var zoom_percen = (height * 1); // Maximum zoom 50%
var ASPECT = 10;//zoom_percen / 30;
var zoom_value = val / .5;
var size = width + ASPECT * zoom_value;
var d = ASPECT*zoom_value/10;
$img = $('.canvas');
$img.stop(true).animate({
marginTop: -d,
marginLeft: -d,
width: size,
height: size
}, 250);
context.restore();
}
</script>
</body>
答案 1 :(得分:0)
你可以为背景图像做这个 如果你想放大并缩小图像意味着check this stackoverflow question
它可能有助于你