如何在Android中使用Accelerometer来上下摇晃?

时间:2013-01-11 19:21:03

标签: android accelerometer android-sensors

我尝试了以下方法,但它并不完美。如果设备保持正常方式,那么它也会触发摇动事件。

@Override
public void onSensorChanged(SensorEvent event) {
    // TODO Auto-generated method stub

    long curTime = System.currentTimeMillis();
    // only allow one update every 200Ms.
    if ((curTime - lastUpdate) > 200) {

        lastUpdate = curTime;

        x = event.values[SensorManager.DATA_X];
        y = event.values[SensorManager.DATA_Y];
        z = event.values[SensorManager.DATA_Z];

        Vibrator vibrate = (Vibrator) getSystemService(Context.VIBRATOR_SERVICE);

        if (Round(y, 4) > 22) {
            vibrate.vibrate(200);
            Log.d("sensor", "==== Up Detected===");

        } else if (Round(y, 4) < -20) {
            vibrate.vibrate(200);
            Log.d("sensor", "==== Down Detected=== ");

        }

        mLastX = x;
        mLastY = y;
        mLastZ = z;
    }

}

public static float Round(float Rval, int Rpl) {
    float p = (float) Math.pow(10, Rpl);

    Rval = Rval * p;
    float tmp = Math.round(Rval);
    return (float) tmp / p;
}

请帮助。

任何帮助都将受到高度赞赏..

由于

2 个答案:

答案 0 :(得分:0)

传感器值非常原始且噪音很大。您需要在它们之上添加一层数字信号处理以获得良好的结果。仅使用原始值将导致结果中出现大量抖动。你试图用你的时间延迟做一些基本的,但你需要做更多的过滤。

另外,你在震动时会振动。振动将导致加速度计看到运动,导致更多误报。

答案 1 :(得分:0)

将低通滤波器作为y轴值应用。

基本过滤器将如文档中所述。

public void onSensorChanged(SensorEvent event){
  // In this example, alpha is calculated as t / (t + dT),
 // where t is the low-pass filter's time-constant and
 // dT is the event delivery rate.

 final float alpha = 0.8;

 // Isolate the force of gravity with the low-pass filter.
 gravity[0] = alpha * gravity[0] + (1 - alpha) * event.values[0];
 gravity[1] = alpha * gravity[1] + (1 - alpha) * event.values[1];
 gravity[2] = alpha * gravity[2] + (1 - alpha) * event.values[2];

 // Remove the gravity contribution with the high-pass filter.
 linear_acceleration[0] = event.values[0] - gravity[0];
 linear_acceleration[1] = event.values[1] - gravity[1];
 linear_acceleration[2] = event.values[2] - gravity[2];
  }