创建顶点数组和索引数组时遇到问题。我不知道代码究竟出了什么问题,但我想这是阵列类型的问题,有人可以就此给我一个亮点吗?
#define GL_GLEXT_PROTOTYPES
#include<GL/glut.h>
#include<iostream>
using namespace std;
#define BUFFER_OFFSET(offset) ((GLfloat*) NULL + offset)
const GLuint numDiv = 2;
const GLuint numVerts = 9;
GLuint VAO;
void display(void) {
enum vertex {VERTICES, INDICES, NUM_BUFFERS};
GLuint * buffers = new GLuint[NUM_BUFFERS];
GLfloat (*squareVerts)[2] = new GLfloat[numVerts][2];
GLubyte * indices = new GLubyte[numDiv*numDiv*4];
GLuint delta = 80/numDiv;
for(GLuint i = 0; i < numVerts; i++)
{
squareVerts[i][1] = (i/(numDiv+1))*delta;
squareVerts[i][0] = (i%(numDiv+1))*delta;
}
for(GLuint i=0; i < numDiv; i++){
for(GLuint j=0; j < numDiv; j++){
//cada iteracao gera 4 pontos
#define NUM_VERT(ii,jj) ((ii)*(numDiv+1)+(jj))
#define INDICE(ii,jj) (4*((ii)*numDiv+(jj)))
indices[INDICE(i,j)] = NUM_VERT(i,j);
indices[INDICE(i,j)+1] = NUM_VERT(i,j+1);
indices[INDICE(i,j)+2] = NUM_VERT(i+1,j+1);
indices[INDICE(i,j)+3] = NUM_VERT(i+1,j);
}
}
glGenVertexArrays(1, &VAO);
glBindVertexArray(VAO);
glGenBuffers(NUM_BUFFERS, buffers);
glBindBuffer(GL_ARRAY_BUFFER, buffers[VERTICES]);
glBufferData(GL_ARRAY_BUFFER, sizeof(squareVerts),
squareVerts, GL_STATIC_DRAW);
glVertexPointer(2, GL_FLOAT, 0, BUFFER_OFFSET(0));
glEnableClientState(GL_VERTEX_ARRAY);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffers[INDICES]);
glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(indices),
indices, GL_STATIC_DRAW);
glClear(GL_COLOR_BUFFER_BIT);
glColor3f(1.0,1.0,1.0);
glDrawElements(GL_POINTS, 16, GL_UNSIGNED_BYTE, BUFFER_OFFSET(0));
glutSwapBuffers();
}
void init()
{
glClearColor(0.0, 0.0, 0.0, 0.0);
gluOrtho2D((GLdouble) -1.0, (GLdouble) 90.0, (GLdouble) -1.0, (GLdouble) 90.0);
}
int main(int argv, char** argc) {
glutInit(&argv, argc);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE);
glutInitWindowSize(500,500);
glutInitWindowPosition(100,100);
glutCreateWindow("myCode.cpp");
init();
glutDisplayFunc(display);
glutMainLoop();
return 0;
}
编辑:
这里的问题是绘图根本不起作用。但我没有得到任何错误,这只是不显示我想要显示的内容。 即使我把构成顶点的代码放在不同函数的缓冲区中,这也行不通。我只是试着这样做:
void display(void) {
glBindVertexArray(VAO);
glClear(GL_COLOR_BUFFER_BIT);
glColor3f(1.0,1.0,1.0);
glDrawElements(GL_POINTS, 16, GL_UNSIGNED_BYTE, BUFFER_OFFSET(0));
glutSwapBuffers();
}
我将其余的代码放在显示在程序启动时调用的另一个函数中。但问题仍然存在
EDIT2:
发现问题了 glBufferData(GL_ARRAY_BUFFER,的sizeof(squareVerts),squareVerts,GL_STATIC_DRAW);
sizeof(squareVerts)应为sizeof(GLfloat)* x,与索引相同。