我是初学者iOS开发者。 我在设备上运行此代码然后出错。
/**
* Structure to keep one pixel in RGBA format
*/
struct pixel {
unsigned char r, g, b, a;
};
/**
* Process the image and return the number of pure red pixels in it.
*/
- (NSUInteger) processImage: (UIImage*) image
{
NSUInteger numberOfRedPixels = 0;
// Allocate a buffer big enough to hold all the pixels
struct pixel* pixels = (struct pixel*) calloc(1, image.size.width * image.size.height * sizeof(struct pixel));
if (pixels != nil)
{
// Create a new bitmap
CGContextRef context = CGBitmapContextCreate(
(void*) pixels,
image.size.width,
image.size.height,
8,
image.size.width * 4,
CGImageGetColorSpace(image.CGImage),
kCGImageAlphaPremultipliedLast
);
if (context != NULL)
{
// Draw the image in the bitmap
CGContextDrawImage(context, CGRectMake(0.0f, 0.0f, image.size.width, image.size.height), image.CGImage);
// Now that we have the image drawn in our own buffer, we can loop over the pixels to
// process it. This simple case simply counts all pixels that have a pure red component.
// There are probably more efficient and interesting ways to do this. But the important
// part is that the pixels buffer can be read directly.
NSUInteger numberOfPixels = image.size.width * image.size.height;
while (numberOfPixels > 0) {
if (pixels->r == 255) {
numberOfRedPixels++;
}
pixels++;
numberOfPixels--;
}
CGContextRelease(context);
}
free(pixels);
}
return numberOfRedPixels;
}
错误是:PTP(4821,0x3ece6d98)malloc: *对象0x45a9e00的错误:未释放指针被释放 * 在malloc_error_break中设置断点以进行调试。
请帮我修复此错误。 非常感谢。
答案 0 :(得分:1)
这是一个旧帖子,但我想我会在这里发布答案。
错误在像素++行中。正如@Michael指出的那样,地址在循环内部发生了变化。我的解决方案是使用以下内容替换整个while块:
for (int i=0; i<numberOfPixels; i++) {
if (pixels[i].r == 255) {
numberOfRedPixels++;
}
}
干杯!
答案 1 :(得分:0)
确保在调用pixels
后保留指向calloc
原始值的指针。这是您需要传递给free
的地址。你正在循环中改变这个地址。