我正在尝试在运行时更改墙的Material
。我从Google Sketchup导入房屋模型,它在一个对象中有不同的材料(这在检查器中显示)。每当我单击下一个按钮(>>
)时,它都会更改对象的第一个材质。如何获取其他元素的引用?这就是我到目前为止所做的:
public class Material_GUI : MonoBehaviour {
public Material[] mats;
public GameObject go;
private int index = 0;
// Use this for initialization
void Start () {
go.renderer.material= mats[index];
}
// Update is called once per frame
void Update () {
}
void OnGUI(){
GUILayout.BeginArea(new Rect(Screen.width/2-100,Screen.height-60,200,50));
GUI.Box (new Rect(10,10,190,40),"");
GUI.Label(new Rect(62,20,100,20),"Wall Testing"+(index +1));
if(GUI.Button (new Rect(15,15,30,30),"<<")){
index--;
if(index<0){
index = mats.Length - 1;
}
go.renderer.material = mats[index];
}
if(GUI.Button (new Rect(165,15,30,30),">>")){
index++;
if(index > mats.Length -1){
index = 0;
}
go.renderer.material = mats[index];
}
GUILayout.EndArea();
}
}
答案 0 :(得分:0)
如果要更改渲染器的其他材质,可以使用
go.renderer.materials
http://docs.unity3d.com/Documentation/ScriptReference/Renderer-materials.html?from=MeshRenderer
例如:
go.renderer.materials[0] = mats[0];
go.renderer.materials[1] = mats[1];