我在JME(JMonkey)中遇到问题,旋转然后翻译两个盒子。我搜索了论坛,发现了一些与其他语言类似的问题,但我不明白答案,可能是因为我不知道其他语言。我有两个框.lookat([另一个框]),一个旋转,然后是一个本地翻译。在我看来,本地翻译应该按照它面向的方向移动框,但它似乎不是沿着世界轴移动。有一点需要注意;我对3d中使用矩阵数学一无所知,我发现的一些答案使用矩阵数学来解决问题。我想了解这一点,以便将来可以避免这个问题。我尽可能减少了我的代码,因此它没有任何不合理的部分。
package jme3test.helloworld;
import com.jme3.app.SimpleApplication;
import com.jme3.font.BitmapText;
import com.jme3.material.Material;
import com.jme3.math.Vector3f;
import com.jme3.scene.Geometry;
import com.jme3.scene.shape.Box;
import com.jme3.math.ColorRGBA;
import com.jme3.renderer.RenderManager;
import com.jme3.renderer.ViewPort;
import com.jme3.scene.Node;
import com.jme3.scene.Spatial;
import com.jme3.scene.control.AbstractControl;
import java.util.ResourceBundle.Control;
public class SSF2 extends SimpleApplication {
public Geometry blue = null;
public Geometry red = null;
public static void main(String[] args){
final SSF2 app = new SSF2();
app.start();
}
@Override
public void simpleInitApp() {
// create a blue box at coordinates (1,-1,1)
Box box1 = new Box( Vector3f.ZERO, 1f,2f,.5f);
blue = new Geometry("Box", box1);
Material mat1 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
mat1.setColor("Color", ColorRGBA.Blue);
blue.setMaterial(mat1);
blue.move(-5,0,-3);
// create a red box straight above the blue one at (1,3,1)
Box box2 = new Box( Vector3f.ZERO, 1f,2f,.5f);
red = new Geometry("Box", box2);
Material mat2 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
mat2.setColor("Color", ColorRGBA.Red);
red.setMaterial(mat2);
red.move(5,0,-3);
rootNode.attachChild(blue);
rootNode.attachChild(red);
blue.lookAt(red.getWorldTranslation(), new Vector3f(0,1,0) );
red.lookAt(blue.getWorldTranslation(), new Vector3f(0,1,0) );
}
@Override
public void simpleUpdate(float tpf) {
blue.setLocalTranslation(new Vector3f( (blue.getLocalTranslation().getX() + .02f), (blue.getLocalTranslation().getY()) , (blue.getLocalTranslation().getZ() )));
red.setLocalTranslation(new Vector3f( (red.getLocalTranslation().getX() + .02f), (red.getLocalTranslation().getY()) , (red.getLocalTranslation().getZ() )));
}
}
答案 0 :(得分:2)
看看这个:
@Override
public void simpleUpdate(float tpf) {
red.rotate(0, 0.001f, 0);
// For the red (moves in a circle)
Quaternion rotation = red.getLocalRotation();
Vector3f front = new Vector3f(0, 0, 0.01f);
Vector3f heading = rotation.mult(front);
red.move(heading);
/// For the blue (follows the red)
blue.lookAt(red.getWorldTranslation(), Vector3f.UNIT_Y);
float velocity = 0.01f;
Vector3f trajectory = red.getWorldTranslation().subtract(blue.getWorldTranslation());
trajectory = trajectory.normalize();
Vector3f offset = trajectory.mult(velocity);
blue.move(offset);
System.out.print(offset);
}