我有这个由blender生成的JS,我通过JSONLoader加载它。它只是一个带有纹理的平面。我只是想找到它的位置,在它的法线向量中添加一个亮点(在它前面)3点之外用于添加点光的属性是什么?我怎么知道那个光的位置?
我是关于threejs的新手,我在javascript检查器中找了一些属性来找到这个,但是我看不到它......
谢谢!!!
{
"metadata" :
{
"formatVersion" : 3.1,
"generatedBy" : "Blender 2.63 Exporter",
"vertices" : 4,
"faces" : 2,
"normals" : 1,
"colors" : 0,
"uvs" : [4],
"materials" : 1,
"morphTargets" : 0,
"bones" : 0
},
"scale" : 1.000000,
"materials" : [ {
"DbgColor" : 15658734,
"DbgIndex" : 0,
"DbgName" : "texturaLadrillos",
"blending" : "NormalBlending",
"colorAmbient" : [0.6900000198185445, 0.6900000198185445, 0.6900000198185445],
"colorDiffuse" : [0.6900000198185445, 0.6900000198185445, 0.6900000198185445],
"colorSpecular" : [0.5, 0.5, 0.5],
"depthTest" : true,
"depthWrite" : true,
"mapDiffuse" : "JP_Brick01_Bump.jpg",
"mapDiffuseWrap" : ["repeat", "repeat"],
"shading" : "Lambert",
"specularCoef" : 50,
"transparency" : 1.0,
"transparent" : false,
"vertexColors" : false
}],
"vertices" : [-53.8264,3.757e-06,85.9501,-8.9211,3.757e-06,85.9501,-53.8264,46.0109,85.9501,-8.9211,46.0109,85.9501],
"morphTargets" : [],
"normals" : [0,0,1],
"colors" : [],
"uvs" : [[0,0,1,0,1,1,0,1]],
"faces" : [42,0,1,3,0,0,1,2,0,0,0,42,2,0,3,0,3,0,2,0,0,0],
"bones" : [],
"skinIndices" : [],
"skinWeights" : [],
"animation" : {}
}
答案 0 :(得分:0)
此json文件不包含位置数据,因为它只包含几何和材质。
您应该使用网格来定义位置。