我正在尝试使用Blender中的纹理导出对象。导出的JSON如下所示:
{
"metadata" :
{
"formatVersion" : 3.1,
"generatedBy" : "Blender 2.66 Exporter",
"vertices" : 8,
"faces" : 6,
"normals" : 8,
"colors" : 0,
"uvs" : [],
"materials" : 1,
"morphTargets" : 0,
"bones" : 0
},
"scale" : 1.000000,
"materials" : [ {
"DbgColor" : 15658734,
"DbgIndex" : 0,
"DbgName" : "Material",
"blending" : "NormalBlending",
"colorAmbient" : [0.6400000190734865, 0.6400000190734865, 0.6400000190734865],
"colorDiffuse" : [0.6400000190734865, 0.6400000190734865, 0.6400000190734865],
"colorSpecular" : [0.0, 0.0, 0.0],
"depthTest" : true,
"depthWrite" : true,
"mapDiffuse" : "unicorn.jpg",
"mapDiffuseWrap" : ["repeat", "repeat"],
"shading" : "Lambert",
"specularCoef" : 50,
"transparency" : 1.0,
"transparent" : false,
"vertexColors" : false
}],
"vertices" : [1,-1,-1,1,-1,1,-1,-1,1,-0.999999,-1,-1,1,1,-0.999999,0.999999,1,1,-1,1,0.999999,-1,1,-1],
"morphTargets" : [],
"normals" : [0.577349,-0.577349,-0.577349,0.577349,-0.577349,0.577349,-0.577349,-0.577349,0.577349,-0.577349,-0.577349,-0.577349,0.577349,0.577349,-0.577349,-0.577349,0.577349,-0.577349,-0.577349,0.577349,0.577349,0.577349,0.577349,0.577349],
"colors" : [],
"uvs" : [],
"faces" : [35,0,1,2,3,0,0,1,2,3,35,4,7,6,5,0,4,5,6,7,35,0,4,5,1,0,0,4,7,1,35,1,5,6,2,0,1,7,6,2,35,2,6,7,3,0,2,6,5,3,35,4,0,3,7,0,4,0,3,5],
"bones" : [],
"skinIndices" : [],
"skinWeights" : [],
"animation" : {}
}
我的Json装载机:
var object;
var loader = new THREE.JSONLoader();
loader.load( "models/texturecube.js", function(geometry, materials) {
var material = new THREE.MeshFaceMaterial(materials);
object = new THREE.Mesh(geometry, materials); // throws
object.scale.set(1, 1, 1);
scene.add(object)
});
加载程序抛出“无法读取属性'未定义的”制服“异常。我看到其他人必须修改导出的JSON才能使其正常工作。有谁知道'制服'属性用于什么?我应该在我的JSON中定义吗?
谢谢!
答案 0 :(得分:6)
您的material
变量未被使用。这样做:
object = new THREE.Mesh( geometry, new THREE.MeshFaceMaterial( materials ) );
此外,如果您希望能够应用纹理,则几何体将需要UV。
编辑:有一种新的模式。如果您有一组材质,现在可以将材质数组直接传递到Mesh
构造函数中,如下所示:
object = new THREE.Mesh( geometry, materials );
three.js r.87
答案 1 :(得分:0)
您只是将一种材料传递给该行中的对象:
var material = new THREE.MeshFaceMaterial(materials[0]);
相反,您需要传递完整的材料数组:
var material = new THREE.MeshFaceMaterial(materials);
基本上导致错误的原因是,当您的模型尝试访问除第一个之外的任何材料时,它会抛出undefined
错误,因为材料不存在,因为您尚未将其传递给对象构造函数