FBX模型在XNA 4.0中无法正常显示

时间:2012-11-08 20:41:18

标签: c# c#-4.0 xna xna-4.0 game-engine

我遇到的问题是XNA 4.0没有正确显示3D FBX模型。

一位朋友创建了一个模型,当我在FBX Viewer中打开它时,它会正确显示它 https://docs.google.com/open?id=0B54ow8GRluDUYTBubTQ4bjBramM

但是当我将它加载到XNA并单击运行时,它显示为 https://docs.google.com/open?id=0B54ow8GRluDUSE14TWMxcnBJWWc

The code that i have for the drawing is
foreach (ModelMesh mesh in model.Meshes)
{
    foreach (BasicEffect effect in mesh.Effects)
    {
         effect.Projection = projection;
         effect.View = view;
         effect.World = Matrix.CreateScale(1.0f) * Matrix.CreateRotationX(90) * Matrix.CreateTranslation(position);
         effect.EnableDefaultLighting();
     }
     mesh.Draw();
 }

非常感谢任何帮助解决这个问题。

感谢。

1 个答案:

答案 0 :(得分:2)

每个网格都有一个骨骼...你应该用它来将网格定位在正确的位置......这段代码来自微软

private void DrawModel(Model m)
{
    Matrix[] transforms = new Matrix[m.Bones.Count];
    float aspectRatio = graphics.GraphicsDevice.Viewport.AspectRatio;
    m.CopyAbsoluteBoneTransformsTo(transforms);
    Matrix projection =
        Matrix.CreatePerspectiveFieldOfView(MathHelper.ToRadians(45.0f),
        aspectRatio, 1.0f, 10000.0f);
    Matrix view = Matrix.CreateLookAt(new Vector3(0.0f, 50.0f, Zoom),
        Vector3.Zero, Vector3.Up);

    foreach (ModelMesh mesh in m.Meshes)
    {
        foreach (BasicEffect effect in mesh.Effects)
        {
            effect.EnableDefaultLighting();

            effect.View = view;
            effect.Projection = projection;
            effect.World = gameWorldRotation *
                transforms[mesh.ParentBone.Index] *
                Matrix.CreateTranslation(Position);
        }
        mesh.Draw();
    }
}

您可以在http://msdn.microsoft.com/en-us/library/bb203933(v=xnagamestudio.40).aspx

找到它