PreviewCallback onPreviewFrame不会更改数据

时间:2012-10-01 15:58:30

标签: android camera surfaceview

我想用相机中的图像进行一些图像处理并将其显示在SurfaceView上,但我不知道如何修改相机框架。我尝试使用setPreviewCallbackWithBuffer和onPreviewFrame,但是它们没有按预期工作,框架没有被修改。

/** A basic Camera preview class */
public class CameraPreview extends SurfaceView implements
        SurfaceHolder.Callback, Camera.PreviewCallback {
    private SurfaceHolder mHolder;
    private Camera mCamera;
    private byte[] mData;
    private long prevFrameTick = System.currentTimeMillis();
    Canvas mCanvas;

    public CameraPreview(Context context, Camera camera) {
        super(context);
        mCamera = camera;

        // Install a SurfaceHolder.Callback so we get notified when the
        // underlying surface is created and destroyed.
        mHolder = getHolder();
        mHolder.addCallback(this);
        Size previewSize = mCamera.getParameters().getPreviewSize();
        mData = new byte[(int) (previewSize.height * previewSize.width * 1.5)];
        initBuffer();
        // deprecated setting, but required on Android versions prior to 3.0
        mHolder.setType(SurfaceHolder.SURFACE_TYPE_PUSH_BUFFERS);
    }

    private void initBuffer() {
        mCamera.addCallbackBuffer(mData);
        mCamera.addCallbackBuffer(mData);
        mCamera.addCallbackBuffer(mData);
        mCamera.setPreviewCallbackWithBuffer(this);
    }

    public void setCamera(Camera cam) {
        mCamera = cam;
        initBuffer();
    }

    public void surfaceCreated(SurfaceHolder holder) {
        // The Surface has been created, now tell the camera where to draw the
        // preview.
        try {
            mCamera.setPreviewDisplay(holder);
            initBuffer();
            mCamera.startPreview();
        } catch (IOException e) {
            Log.d("APP",
                    "Error setting camera preview: " + e.getMessage());
        }
    }

    public void surfaceDestroyed(SurfaceHolder holder) {
        // empty. Take care of releasing the Camera preview in your activity.
    }

    public void surfaceChanged(SurfaceHolder holder, int format, int w, int h) {
        // If your preview can change or rotate, take care of those events here.
        // Make sure to stop the preview before resizing or reformatting it.

        if (mHolder.getSurface() == null) {
            // preview surface does not exist
            return;
        }

        // stop preview before making changes
        try {
            mCamera.stopPreview();
        } catch (Exception e) {
            // ignore: tried to stop a non-existent preview
        }

        // set preview size and make any resize, rotate or
        // reformatting changes here

        // start preview with new settings
        try {
            mCamera.setPreviewDisplay(mHolder);
            initBuffer();
            mCamera.startPreview();
        } catch (Exception e) {
            Log.d("APP",
                    "Error starting camera preview: " + e.getMessage());
        }
    }

    public void onPreviewFrame(byte[] data, Camera camera) {
        // System.arraycopy(data, 0, mData, 0, data.length);
        Log.e("onPreviewFrame", data.length + " "
                + (System.currentTimeMillis() - prevFrameTick));
        prevFrameTick = System.currentTimeMillis();
        mData = new byte[data.length];
        mCamera.addCallbackBuffer(mData);
    }
}

1 个答案:

答案 0 :(得分:10)

如果您正在使用setPreviewDisplay()调用,则无法修改发送到SurfaceView的预览数据。预览视频流完全在您的应用程序之外进行管理,无法访问。

您可以选择几个选项:

  1. 您可以在SurfaceView顶部放置第二个视图,例如ImageView或其他SurfaceView,并将onPreviewFrame回调接收的数据绘制到此视图中。您必须从预览回调格式(通常是NV21)进行一些颜色/像素格式转换才能显示,显然您还必须首先对该数据运行图像处理。这不是很有效,除非你愿意写一些JNI代码。

  2. 在Android 3.0或更高版本中,您可以使用Camera.setPreviewTexture()方法,并使用SurfaceTexture对象将相机预览流传输到OpenGL纹理中,然后您可以在OpenGL中操作在显示之前。那么你根本不需要预览回调。如果GPU处理足够,这会更有效。您还可以使用OpenGL readPixels调用将处理后的预览数据恢复到您的应用程序,如果您想以其他方式显示/处理它。