由于骨架坐标空间与深度空间不同,我希望能够从骨架数据转换为深度图像数据,以便能够使用这些坐标来动画我的3D模型。 。我一直在看的教程非常古老而且无益。我正在使用Kinect v1.5,它根本不涉及NUI编程。 。任何帮助将不胜感激......这是我到目前为止所得到的。
void newSensor_AllFramesReady(object sender, AllFramesReadyEventArgs e)
{
using (SkeletonFrame skeletalFrame = e.OpenSkeletonFrame())
using(ColorImageFrame colorFrame = e.OpenColorImageFrame())
using(DepthImageFrame depthFrame = e.OpenDepthImageFrame())
{
if (skeletalFrame != null)
{
Skeleton[] skeletonData = new Skeleton[skeletalFrame.SkeletonArrayLength];
skeletalFrame.CopySkeletonDataTo(skeletonData);
Skeleton playerSkeleton = (from s in skeletonData where s.TrackingState == SkeletonTrackingState.Tracked select s).FirstOrDefault();
if (playerSkeleton != null)
{
Joint rightHand = playerSkeleton.Joints[JointType.HandRight];
var rightHandX = rightHand.Position.X;
var rightHandY = rightHand.Position.Y;
var rightHandZ = rightHand.Position.Z
Console.SetOut(writer);
Console.SetOut(oldOut);
writer.WriteLine(rightHandX + "," + rightHandY + "," + rightHandZ);
//Pattern.Add(new Point(rightHandX, rightHandY));
}
if (colorFrame != null)
{
int stride = colorFrame.Width * 4;
pixels = new byte[colorFrame.Width*colorFrame.Height*4];
colorFrame.CopyPixelDataTo(pixels);
}
}
if (Keyboard.IsKeyDown(Key.Escape))
{
Stopkinect(kinectSensorChooser1.Kinect);
Application.Current.Shutdown();
}
// Pattern_Coordinates();
// Print_Pattern();
}
}
答案 0 :(得分:2)
你会希望看到Kinect: How to get the skeleton data from some depth data( geting from kinect but i modified some place),即使它从深度数据中获取骨架数据,答案也会显示如何做相反的事情。