OgreBullet不正确的HeightmapCollisionShape形状比例?

时间:2012-09-19 21:46:56

标签: c++ ogre bulletphysics

我试图通过(大部分)使用演示代码加载OgreBullet中的HeightmapTerrainShape,但是我的地形网格偏离了HeightmapTerrainShape。我不知道为什么会这样。这是我的代码:

void TerrainLoader::setTerrainPhysics(Ogre::Image *imgPtr)

{
    unsigned page_size = terrainGroup->getTerrainSize();
    Ogre::Vector3 terrainScale(4096 / (page_size-1), 600, 4096 / (page_size-1));
    float *heights = new float[page_size*page_size];
    for(unsigned y = 0; y < page_size; ++y)
    {
        for(unsigned x = 0; x < page_size; ++x)
        {
            Ogre::ColourValue color = imgPtr->getColourAt(x, y, 0);
            heights[x + y * page_size] = color.r;
        }
    }

OgreBulletCollisions::HeightmapCollisionShape *terrainShape = new OgreBulletCollisions::HeightmapCollisionShape(
    page_size,
    page_size,
    terrainScale,
    heights,
    true
);
OgreBulletDynamics::RigidBody *terrainBody = new OgreBulletDynamics::RigidBody(
    "Terrain",
    OgreInit::level->physicsManager->getWorld()
);
imgPtr = NULL;

Ogre::Vector3 terrainShiftPos(terrainScale.x/(page_size-1), 0, terrainScale.z/(page_size-1));
terrainShiftPos.y = terrainScale.y / 2 * terrainScale.y;

Ogre::SceneNode *pTerrainNode = OgreInit::sceneManager->getRootSceneNode()->createChildSceneNode();
terrainBody->setStaticShape(pTerrainNode, terrainShape, 0.0f, 0.8f, terrainShiftPos);
//terrainBody->setPosition(terrainBody->getWorldPosition()-Ogre::Vector3(0.005, 0, 0.005));
OgreInit::level->physicsManager->addBody(terrainBody);
OgreInit::level->physicsManager->addShape(terrainShape);
}

打开调试抽屉时看起来是这样的: enter image description here enter image description here enter image description here

我的世界是4096 * 600 * 4096,每个大块是64 * 600 * 64

1 个答案:

答案 0 :(得分:1)

heights[x + y * page_size] = color.r;

此行为您提供负值。如果将负地形高度值与食人魔子弹地形结合使用,则会出现错误的边界框对话。

您需要使用intervall 0-1作为高度值。

perlin噪声滤波器存在同样的问题,它给出了从-1到1的值。