我对Box2D很陌生,我试图用一些盒子和地面来制作一个简单的场景,但无论我做什么,盒子都会掉到地上。
这就是我创建Box2D世界的方式:
b2Vec2 gravity;
gravity.Set(0.0f, -9.81f);
bool doSleep = true;
world = new b2World(gravity);
world->SetAllowSleeping(doSleep);
world->SetContinuousPhysics(true);
b2BodyDef groundBodyDef;
groundBodyDef.position.Set(0, 0); // bottom-left corner
b2Body* groundBody = world->CreateBody(&groundBodyDef);
b2EdgeShape groundBox;
groundBox.Set(b2Vec2(0,0), b2Vec2(screenSize.width/PTM_RATIO,0));
groundBody->CreateFixture(&groundBox, 0);
groundBox.Set(b2Vec2(0,screenSize.height/PTM_RATIO), b2Vec2(screenSize.width/PTM_RATIO,screenSize.height/PTM_RATIO));
groundBody->CreateFixture(&groundBox, 0);
groundBox.Set(b2Vec2(0,screenSize.height/PTM_RATIO), b2Vec2(0,0));
groundBody->CreateFixture(&groundBox, 0);
groundBox.Set(b2Vec2(screenSize.width/PTM_RATIO,screenSize.height/PTM_RATIO), b2Vec2(screenSize.width/PTM_RATIO,0));
groundBody->CreateFixture(&groundBox, 0);
这就是我如何向场景中添加对象:
b2BodyDef bodyDef;
bodyDef.type = b2_dynamicBody;
CGPoint p = CGPointMake(sprite.x, sprite.y);
bodyDef.position.Set(p.x/PTM_RATIO, p.y/PTM_RATIO);
bodyDef.userData = (void*)sprite;
b2Body *body = world->CreateBody(&bodyDef);
b2PolygonShape dynamicBox;
dynamicBox.SetAsBox(sprite.width/PTM_RATIO, sprite.height/PTM_RATIO);
b2FixtureDef fixtureDef;
fixtureDef.shape = &dynamicBox;
fixtureDef.density = 13.0f;
fixtureDef.friction = 0.0f;
fixtureDef.restitution = 0.5f;
body->CreateFixture(&fixtureDef);
body->SetType(b2_dynamicBody);
sprite.physicsBody = body;
这是我的自动收报机:
int32 velocityIterations = 8;
int32 positionIterations = 1;
world->Step(1.0f/60.0f, velocityIterations, positionIterations);
for (b2Body* b = world->GetBodyList(); b; b = b->GetNext())
{
if (b->GetUserData() != NULL)
{
SEPhysicsSprite * sprite = (SEPhysicsSprite*)b->GetUserData();
CGPoint newCenter = CGPointMake(b->GetPosition().x * PTM_RATIO,
b->GetPosition().y * PTM_RATIO);
sprite.x = newCenter.x;
sprite.y = newCenter.y;
sprite.rotation = b->GetAngle();
}
}
这应该在屏幕底部创建一个地面,但我的对象才会失败。如果我只是一个触摸屏幕左侧并让它掉落的盒子,它就会碰到一些东西,就像它碰撞的一个小小的像素,只是稍微反弹然后不断下降。
我看过很多关于iphone和c ++等的例子,它们都有类似的初始化代码,我不知道为什么我的代码不能工作。请停下来!