如何在CgFX中使用几何着色器?实际上如何在'技术'中指定几何着色器?
列表如下,顶点和片段着色器编译得很好。但是,在我将'error C3001 no program defined'
添加到'GeometryProgram'
后,“NVIDIA FX Composer 2.5”会触发'technique'
。
float4x4 WorldITXf : WorldInverseTranspose;
float4x4 WorldViewProjXf : WorldViewProjection;
float4x4 WorldXf : World;
struct appdata
{
float4 Position : POSITION;
float4 Color : COLOR0;
};
struct vertexOutput
{
float4 Position : POSITION;
float4 Color : COLOR0;
};
TRIANGLE void gshader1(AttribArray<float4> pos : POSITION,
AttribArray<float4> col : COLOR0)
{
// some code will be here;
}
vertexOutput vshader1(appdata IN)
{
vertexOutput OUT;
float4 Po = float4(IN.Position.xyz,1.0f);
OUT.Position = mul(WorldViewProjXf, Po);
OUT.Color = IN.Color;
return OUT;
}
float4 fshader1(vertexOutput IN) : COLOR
{
return IN.Color;
}
technique Tec1 {
pass p0 {
GeometryProgram = compile glslg gshader1();
VertexProgram = compile glslv vshader1();
FragmentProgram = compile glslf fshader1();
}
}
答案 0 :(得分:1)
解决。 'glslg'
个人资料有问题,将其更改为'gp4gp'
会解决问题。