我是python的初学者,我试图在鼠标所在的地方绘制一个圆圈(我还有一个鼠标和背景图像)。这是我的代码:
while True:
for event in pygame.event.get():
if event.type == QUIT:
pygame.quit()
sys.exit
if event.type == MOUSEBUTTONDOWN:
color = (100,100,100)
posx,posy = pygame.mouse.get_pos()
screen.lock()
pygame.draw.circle(screen, color, (posx,posy), 50)
screen.unlock()
screen.blit(background,(0,0))
x,y = pygame.mouse.get_pos()
x -= mousec.get_width()/2
y -= mousec.get_height()/2
screen.blit(mousec, (x,y))
pygame.display.update()
每当我点击没有任何反应。为什么不画圆圈?谢谢你的帮助!
答案 0 :(得分:4)
我对pygame几乎一无所知,所以我不能比这更多的帮助...但我认为你所做的总是在你的圈子上退缩。试试这个:
pygame.init()
screen = pygame.display.set_mode((640, 480))
screen.fill((0,0,0))
while True:
for event in pygame.event.get():
if event.type == QUIT:
pygame.quit()
sys.exit()
if event.type == MOUSEBUTTONDOWN:
# draw background first (however)
screen.fill((0,0,0))
# draw your other layers (mouse image)
# draw the circle
color = (255,255,255)
posx,posy = pygame.mouse.get_pos()
pygame.draw.circle(screen, color, (posx,posy), 50)
pygame.display.update()
基本上,您的示例中发生的事情是,当您向下鼠标按下事件进行绘制时,您将再次使用背景向后绘制它。我不确定mousec
是什么,但每次都会在背景中绘制。因此,您永远不会看到从鼠标单击中绘制的圆圈
我的示例填充背景一次开始,然后当鼠标按下时,它将再次填充背景以绘制上一个状态,然后绘制圆圈。
使用您的确切示例的另一种方法是仅在检查事件时记录鼠标位置,并将绘图推迟到图层之后。您将“记住”最后一个鼠标位置,以便在每个循环中不断重绘该圆圈:
last_mouse_pos = None
while True:
for event in pygame.event.get():
if event.type == QUIT:
pygame.quit()
sys.exit
if event.type == MOUSEBUTTONDOWN:
last_mouse_pos = pygame.mouse.get_pos()
elif event.type == KEYDOWN and event.unicode == 'c':
# clear the circle when pressing the 'c' key
last_mouse_pos = None
screen.blit(background,(0,0))
x,y = pygame.mouse.get_pos()
x -= mousec.get_width()/2
y -= mousec.get_height()/2
screen.blit(mousec, (x,y))
if last_mouse_pos:
color = (100,100,100)
posx,posy = last_mouse_pos
pygame.draw.circle(screen, color, (posx,posy), 50)
pygame.display.update()
这种方法的不同之处在于,您总是在每个循环上绘制所有内容,而不是仅响应事件的变化。
<强>更新强>
在评论中回答您的问题...修改第二个示例以保留所有鼠标点击的方法是将它们保存在set
中并每次都将它们拉回来。
mouse_clicks = set()
while True:
for event in pygame.event.get():
if event.type == QUIT:
pygame.quit()
sys.exit
if event.type == MOUSEBUTTONDOWN:
mouse_clicks.add(pygame.mouse.get_pos())
elif event.type == KEYDOWN and event.unicode == 'c':
# clear the circle when pressing the 'c' key
mouse_clicks.clear()
screen.blit(background,(0,0))
x,y = pygame.mouse.get_pos()
x -= mousec.get_width()/2
y -= mousec.get_height()/2
screen.blit(mousec, (x,y))
for pos in mouse_clicks:
color = (100,100,100)
posx,posy = pos
pygame.draw.circle(screen, color, (posx,posy), 50)
pygame.display.update()