嗨!我正在制作一个国际象棋引擎,我对make / unmake方法有一些问题。
我有一个Piece类,它包含类型(pawn,queen等等)和片段的位置以及一个Move类,它包含目标方块,移动的片段和捕获的片段。
问题是,当我调用makeMove方法时,它会将Piece的位置更改为Piece对象内的目标方块。但是现在,我无法使用Move对象调用unmakeMove,因为现在我没有关于移动来自哪里的信息,因为我刚刚更改了该块的位置。你会如何解决这个问题?
非常感谢!
class Board:
# Previous methods omitted.
def makeMove(self, move, player):
""" Makes a move on the board and changes Piece object. Returns None. """
self.moved_piece = move.getPiece()
self.captured_piece = move.getCapturedPiece(self)
if self.captured_piece: # Remove captured piece from player's piece dict.
player.removePiece(self.captured_piece)
self.setPiece(move.getTargetSquare(), self.moved_piece) # Set moved piece on target square.
self.setPiece(self.moved_piece.getPosition(), EMPTY) # Make the origin square empty.
self.moved_piece.changePosition(move.getTargetSquare()) # Change piece object's position.
def unmakeMove(self, move, player):
""" Unmakes a move. Returns None. """
self.moved_piece = move.getPiece()
self.captured_piece = move.getCapturedPiece(self)
self.setPiece(self.moved_piece.getPosition(), captured_piece) # Set captured piece or empty square to target square.
# Set piece to original square. HOW !?
答案 0 :(得分:2)
根据我的评论和Fred Larson发布的link on the Memento pattern,以下是您可能想要做的示例实现:
class Engine(object):
def __init__(self):
self.board = Board()
self.move_list = []
def make_move(self, from, to):
#board.makeMove returns a "memento object".
self.move_list.append(board.makeMove(from, to))
...
def undo_move(self):
board.undo(self.move_list.pop())
...
...
让我们说你有这个结构的移动对象:
class Move(object):
def __init__(self, from_coords, to_coords, capture=None):
self.from = from_coords
self.to = to_coords
self.capture = capture
你是Board
对象会实现以下方法:
class Board(object):
...
def make_move(self, from_coords, to_coords):
#move logic here
return Move(from_coords, to_coords, capturedPiece)
def undo_move(self, move_object):
self.make_move(move_object.to_coords, move_object.from_coords)
self.uncapture(move_object.capture, move_object.to_coords)
显然,上面的代码只是概念性的。实际实现将取决于代码的其余部分的结构。
注意:我为Move
对象使用了一个类,因为属性访问是明确且易于理解的。实际上,像这样基本的对象可能只是(from, to, capturedpiece)
形式的元组。