我想绘制一组3D立方体,每个立方体应该显示一个名称,并且在选择立方体时也应该有自己的事件处理程序。
是否可以使用代码隐藏或xaml绑定来实现它?
答案 0 :(得分:6)
要从代码后面绘制3D立方体,我将使用Helix3D工具包CubeVisual3D。但是,如果你想坚持使用股票WPF 3D元素,它实现起来相当简单。
从这里开始了解3D环境中的文字http://www.codeproject.com/Articles/33893/WPF-Creation-of-Text-Labels-for-3D-Scene,它将指导您通过两种不同的方法将文字添加到3D图像中,我觉得非常有帮助。
对于一个立方体只需使用RectangleVisual3D对象就像这样。
RectangleVisual3D myCube = new RectangleVisual3D();
myCube.Origin = new Point3D(0, 0, 0); //Set this value to whatever you want your Cube Origen to be.
myCube.Width = 5; //whatever width you would like.
myCube.Length = 5; //Set Length = Width
myCube.Normal = new Vector3D(0, 1, 0); // if you want a cube that is not at some angle then use a vector in the direction of an axis such as this one or <1,0,0> and <0,0,1>
myCube.LengthDirection = new Vector3D(0, 1, 0); //This will depend on the orientation of the cube however since it is equilateral just set it to the same thing as normal.
myCube.Material = new DiffuseMaterial(Brushes.Red); // Set this with whatever you want or just set the myCube.Fill Property with a brush type.
添加事件处理程序我相信您必须将Handler添加到Viewport3D。这种性质的东西应该有效。
public Window1()
{
InitializeComponent();
this.mainViewport.MouseDown += new MouseButtonEventHandler(mainViewport_MouseDown);
this.mainViewport.MouseUp += new MouseButtonEventHandler(mainViewport_MouseUp);
}
然后添加此功能
ModelVisual3D GetHitResult(Point location)
{
HitTestResult result = VisualTreeHelper.HitTest(mainViewport, location);
if(result != null && result.VisualHit is ModelVisual3D)
{
ModelVisual3D visual = (ModelVisual3D)result.VisualHit;
return visual;
}
return null;
}
然后添加事件处理程序
void mainViewport_MouseUp(object sender, MouseButtonEventArgs e)
{
Point location = e.GetPosition(mainViewport);
ModelVisual3D result = GetHitResult(location);
if(result == null)
{
return;
}
//Do Stuff Here
}
void mainViewport_MouseDown(object sender, MouseButtonEventArgs e)
{
Point location = e.GetPosition(mainViewport);
ModelVisual3D result = GetHitResult(location);
if(result == null)
{
return;
}
//Do Stuff Here
}